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  • Apollonius of Tyana | Greek Mythology & Ancient History Database ||Greek|Person

    Explore Apollonius of Tyana, the Pythagorean sage and wonder-worker who travelled from India to Rome, challenged Domitian and became a legendary pagan holy man. Previous Greek Next > Apollonius of Tyana Name in Non-English, or Alternative Name/s Ἀπολλώνιος ὁ Τυανεύς (Apollônios ho Tuaneus) Pronunciation ap-uh-LOH-nee-us of tie-AN-uh Arthurian List Egyptian List Greek List Also known as, and/or Titles and Roles The Tyanean, The New Pythagoras, The Sage of Cappadocia, The Wonder-Worker, Balinus Mythopouch artistic interpretation Details Region Greek Regional Information Additional (if applicable) Roman / Cappadocian Category Person Historicity (actuality or factual truth of persons, events, and claims) Legendary Gender Male Time Period c. 3-97 CE Symbol Olive Staff & Philosopher's Robe Tags greek, roman, tyana, pythagoras, damis, philostratus, domitian, miracles, india, ephesus Introduction - Overview Apollonius of Tyana is the wandering sage who travelled from the Black Sea to the Ganges, who raised the dead and cast out demons, and who vanished from a Roman courtroom rather than submit to an emperor's death sentence. He is the Cappadocian nobleman who gave up his wealth to follow the way of Pythagoras, the ancient philosopher who believed that the soul is immortal, that all living things are kin, and that a man who eats flesh cannot commune with the divine. He is the teacher who entered Rome in defiance of Nero's ban on philosophers, who debated with Brahmins in India and gymnosophists in Ethiopia, and who warned the people of Ephesus that a plague was coming in the form of a beggar who was not a man at all. He is the prisoner who stood before the tyrant Domitian and spoke truth to power, then simply disappeared from his chains and reappeared three days' journey away. And he is the man whose biography, written two centuries after his death, became the most controversial book in the ancient world, a pagan life so full of miracles that Christian writers spent centuries arguing whether he was a rival to Jesus or merely a fiction. Gallery Main Article - Who or What was... Apollonius of Tyana Apollonius was born around the year 3 CE in Tyana, a Greek city in the Roman province of Cappadocia, in the highlands of what is now southern Turkey. His family was wealthy and respected, and he received the finest education available, studying grammar and rhetoric at Tarsus, the city where the apostle Paul would later be born, and then medicine at the temple of Asclepius at Aegae, the healing sanctuary on the coast where the sick came to sleep in the god's precinct and receive dreams that would cure their ailments. But it was Pythagoras, the philosopher who had lived six centuries earlier on the island of Samos and in southern Italy, who captured his soul. Apollonius adopted the Pythagorean way in its fullest form. He ate no meat, drank no wine, wore only linen garments instead of wool, and took a vow of celibacy. He believed that the gods, being the most beautiful beings in existence, could not be influenced by prayers or sacrifices, but could be reached only through the intellect, the nous, which was the divine spark within every human soul. When he was still a young man, Apollonius renounced his inheritance and set out to wander the world. He was accompanied by a small band of disciples, the closest of whom was Damis, a native of Nineveh in Syria who met him at Hierapolis Bambyce and became his lifelong companion. Damis kept a diary of their travels, or so the later biographer Philostratus claimed, and from those notes the world learned of Apollonius' extraordinary journey. They travelled through Mesopotamia to Babylon, where Apollonius conversed with the Magi. They crossed into India and reached Taxila, the capital of the Indo-Parthian king Phraotes, where Apollonius debated with the Brahmins and the naked philosophers called gymnosophists. In Egypt he visited the pyramids and the temples of the Nile. In Ethiopia he spoke with the sages of the south. Everywhere he went, he taught the same doctrine: reject animal sacrifice, live simply, cultivate the intellect, and know that the soul is immortal and destined to be reborn until it achieves perfection. But Apollonius was not merely a philosopher. He was a wonder-worker. In Ephesus, he warned the citizens that a plague would strike them in the form of a wretched beggar. When the pestilence arrived, the people remembered his words and sought his counsel. Apollonius told them to stone the beggar to death. They did so, and when they lifted the pile of stones, they found not a man but a black dog, the demon that had been spreading the disease. In another city, a Roman consul's daughter died on the day of her wedding. Apollonius touched her body and she returned to life, though Philostratus himself admitted uncertainty about whether she had truly been dead or merely in a death-like trance. In Corinth, he stopped his former student Menippus from marrying a woman who was not a woman at all but a lamia, a vampire spirit who had created an illusion of wealth and beauty. Apollonius made the banquet and the guests disappear, exposed the creature's true form, and saved Menippus from destruction. The most dangerous journey Apollonius ever made was to Rome. The emperor Nero had banned all philosophers from the city, fearing their influence over public opinion. Apollonius entered anyway, walking through the gates in his simple linen robe with his staff of wild olive in his hand. He was arrested, questioned, and released, for the authorities could find no crime in a man who owned nothing and threatened no one. Years later, under the emperor Domitian, the danger returned. Domitian was a tyrant who demanded to be addressed as "lord and god," and he saw in Apollonius a rival whose reputation for wisdom and miracle-working challenged his own claim to divinity. The emperor had Apollonius arrested on charges of conspiracy, human sacrifice, and predicting a plague by magical means. He was brought to Rome in chains and thrown into prison. The trial was one of the most dramatic confrontations between philosophy and power in Roman history. Apollonius stood before Domitian in the imperial court and answered every accusation with calm logic and devastating wit. When asked why he had conspired against the emperor, he replied that a philosopher who owned nothing could not desire a throne. When asked about his magical powers, he said that his only power was the power of foresight, which came from purity of life, not from spells. The court applauded his defence. Domitian, unable to convict him by argument, ordered his execution anyway. But when the guards came to take him to his death, they found the cell empty. Apollonius had simply vanished. He reappeared that same day in Puteoli, on the Bay of Naples, three days' journey from Rome, where he met Damis and told him what had happened. He had not escaped, he said. He had never been truly imprisoned, for the body that the emperor thought he held was merely an appearance, and the real Apollonius was beyond the reach of chains. After this miracle, or this escape, or this demonstration of the philosopher's freedom from the body, Apollonius continued to travel and teach. He established a school at Ephesus, where he lived out his final years. The manner of his death is as mysterious as the rest of his life. Philostratus records several versions. Some said he died at Ephesus in the care of two servant girls, aged somewhere between eighty and a hundred years, still youthful in body and mind. Others said he entered the temple of Athena at Lindos on the island of Rhodes and disappeared. The most famous account tells of a night in Crete, when he visited the sanctuary of Dictynna, the goddess of the hunt. The guards bound him, but at midnight the doors of the sanctuary opened of their own accord, and from within came the voices of maidens crying, "Proceed from earth! Proceed to heaven! Proceed!" When the doors were opened, Apollonius was gone. His followers believed he had been taken up into heaven, and for centuries after his death, people reported seeing him in visions, still walking the roads of the empire in his linen robe. Summary Apollonius of Tyana remains the most enigmatic figure of the early Roman Empire, a philosopher whose life blurred the boundary between history and legend so completely that scholars still debate what was real and what was invented. From the temples of Asclepius to the court of Domitian, from the Brahmins of Taxila to the plague-ridden streets of Ephesus, from a prison cell in Rome to a sanctuary door in Crete, his story traces the path of a man who claimed that the soul is immortal and then seemed to prove it. Every wandering teacher who challenges an empire, every miracle-worker whose biography becomes a battlefield between faiths, every man who simply refuses to die carries something of Apollonius in him. He reminds us that in an age of emperors who claimed to be gods, the most dangerous thing a man could do was to act like one. Now enter the Mythopouch World! You’ve discovered: Apollonius of Tyana From Myth to Game Join to access FREE real-world mythology "Learn Quests" and "Courses". Sign up to the newsletter for new releases, game updates, insider news, and more as Mythopouch brings real mythology to life. EARN the right to purchase an offline board game by completing FREE modules. JOIN THE NEWSLETTER! Email* Join Our Mailing List I want to subscribe to your mailing list. It's FREE to join as a MEMBER! Log In Not ready to join? Get the newsletter instead below Related Entries Damis Person Damis Domitian Person Domitian Looking for others? Click into the field below to search, or click the icon to go to full page search function! Search Looking for Mythology Insights? The House Was a Battlefield: Ancient Egyptian Protective Deities Ancient Egyptian Protective Deities did not live only in temples. Bes, Beset and Taweret stood at the head of the bed, on the birth wand and at the doorway, ugly and hybrid on purpose so that worse things stayed outside. This Mythopouch insight looks at the household trio and the same habit of hiring fright as a guard in other cultures, from Pazuzu to the gargoyle. They Can Lie: the Nine Muses The nine Muses are not only pretty sisters who hand out songs. This Mythopouch insight goes past the tidy list of arts to the harder claim in Hesiod: their mother is Memory, they can speak false things that look true, and the number nine was not always fixed. Learn what the mountain actually gives, and what it can still take back. The Potion Did Not Invent the Love: Tristan and Isolde Tristan and Isolde did not begin as a Round Table romance. This Mythopouch insight goes past the dragon, the cup and the black sail to ask what the legend is really testing: kinship, accident, and the choice that remains when the potion is no longer an excuse. Click below to view our mythology blog article insights, where we delve into the current Mythopouch Tier regions, and what we think you should know! Sources & Retellings Explore the original mythological Source texts (most from over 75 years ago, some as translated, possibly with mature content ) and Mythopouch's source Retellings (a modern retelling also suitable for 15+ ) connected to this mythological entity. We are growing this resource and will link these in the future; for now, check the References below, then find the Sources or Retellings on those pages! Source Texts List Source Retellings List References Validation References: - Philostratus, Life of Apollonius of Tyana 1.4-8, 4.10, 4.13, 4.20, 4.25, 8.5-8.31 (c. 220-230 CE) - the biography commissioned by Julia Domna - Cassius Dio, Roman History 67.18.1, 77.11.1a (c. 229 CE) - Apollonius in the reigns of Nero and Domitian - Eusebius of Caesarea, Contra Hieroclem (c. 303 CE) - Christian response to the comparison of Apollonius and Jesus - Adana Inscription (3rd-4th century CE, trans. C.P. Jones) - "This man, named after Apollo, and shining forth from Tyana, extinguished the faults of men" - Lucian of Samosata, Alexander, or The False Prophet 5 (c. 180 CE) - contemporary reference to Apollonius as a famous wonder-worker - Letters of Apollonius (preserved collection, some authentic) - philosophical correspondence with Valerius and others - Dzielska, Maria, Apollonius of Tyana in Legend and History (L'Erma di Bretschneider, Rome, 1986) - the standard modern historical study - Anderson, Graham, Philostratus: Biography and Belles Lettres in the Third Century A.D. (Croom Helm, London, 1986) - literary analysis of the Life - Bowie, E.L., "Apollonius of Tyana: Tradition and Reality" (Aufstieg und Niedergang der römischen Welt 2.16.2, 1978) - pp. 1652-1699 - Flinterman, Jaap-Jan, Power, Paideia and Pythagoreanism: Greek Identity, Conceptions of the Relationship between Philosophers and Monarchs and Political Ideas in Philostratus' Life of Apollonius (Brill, Amsterdam, 1995) Cultural Context Notice Mythology developed across different cultures, periods and traditions, and there is rarely one universally accepted version of a story. Mythopouch approaches these traditions with respect while remaining faithful to the complexity of the surviving material. Retellings and educational content may interpret or adapt historical sources, but are not presented as definitive accounts of any culture, religion or belief system. Previous --- End of Record --- Next >

  • Argos | Greek Mythology & Ancient History Database ||Greek|Location

    Discover Argos, the ancient city of the Argolid, its royal legends, devotion to Hera and rivalry with Sparta. Mythopouch. Previous Greek Next > Argos Name in Non-English, or Alternative Name/s Ἄργος (Argos) Pronunciation AR-goss Arthurian List Egyptian List Greek List Also known as, and/or Titles and Roles City of Phoroneus Mythopouch artistic interpretation Details Region Greek Regional Information Additional (if applicable) Argive / Peloponnesian tradition Category Location Historicity (actuality or factual truth of persons, events, and claims) Historical Gender N/A Time Period Prehistoric settlement phases through the historical Greek and Roman periods and later occupation; legendary royal genealogies Symbol Gorgon shield Tags greek, argos, argolid, phoroneus, danaus, danaids, acrisius, perseus, hera Introduction - Overview Argos is one of the ancient cities of the Peloponnese, a centre of the Argolid whose traditions trace its kings back to the river god Inachus. It is the city of Phoroneus, remembered as the ruler who gathered scattered people into a community, and of Argus, the son of Zeus and Niobe who gave the city his name. This royal namesake is distinct from Argus Panoptes, the hundred-eyed guardian of Io. It is the kingdom that Danaus gained after arriving from Egypt with fifty daughters, and where the Danaids killed their bridegrooms while Hypermnestra spared Lynceus. It is the home of Acrisius, the king who confined his daughter Danae to prevent a prophecy, and of Perseus, the child who survived that attempt and became the slayer of Medusa. It is a city associated with Diomedes in the Trojan tradition and with the worship of Hera in its surrounding countryside. And it is a historical community whose rivalry with Sparta helped shape the Peloponnese, a place where archaeological remains and stories of divine ancestry belong to different kinds of evidence. Gallery Main Article - Who or What was... Argos Argos was already ancient when the surviving Greek accounts of its kings were written. Archaeological investigation of the Aspis hill has revealed an early settlement history, but not the unbroken occupation from around 5000 BCE claimed in some popular retellings. The published excavation identifies a brief settlement near the end of the fourth millennium BCE, substantial occupation in the Middle Helladic period during the first half of the second millennium BCE, and later episodes of use. The different phases matter: the antiquity of a place does not by itself prove continuous habitation on every part of the site. In the heroic geography of the Iliad, Argos belongs to the territory led by Diomedes, alongside other communities of the Argolid. The poem preserves a legendary picture of the region, while excavation provides a separate account of its material past. The founder in Argive tradition was Phoroneus, the son of the river god Inachus and the nymph Melia. Pausanias records that he first brought people together into a community, which was called the city of Phoroneus. Traditions also connected him with the introduction of fire and the worship of Hera. His daughter Niobe was remembered as an early mortal companion of Zeus, and their son Argus became the king whose name was given to Argos and, in some ancient accounts, to the wider Peloponnese. Apollodorus distinguishes this king from the later Argus Panoptes, the many-eyed guardian appointed by Hera to watch over Io. The giant belongs to the story in which Hermes kills the watcher and releases the transformed maiden; he should not be substituted for the city's royal namesake. These linked genealogies gave the Argive landscape an ancestry, connecting its river, its first community and its rulers to the gods. The succession after Phoroneus is preserved in genealogies whose details vary between writers. Names such as Criasus, Phorbas, Triopas, Iasus, Crotopus and Gelanor connect the early rulers to the arrival of Danaus, the prince who fled from Egypt with his fifty daughters. Pausanias tells how Danaus and Gelanor put their rival claims before the Argives, who postponed their decision. At dawn a wolf attacked and defeated a bull outside the city, and the people interpreted the omen in favour of the newcomer. Danaus received the kingdom, and the inhabitants were called Danaans after him. The marriage of his daughters to the fifty sons of Aegyptus then brought catastrophe. Forty-nine brides killed their husbands at their father's command; Hypermnestra alone spared hers. This husband was Lynceus, son of Aegyptus, not the Messenian Argonaut of the same name. Their son Abas continued the Argive royal line. Pausanias places the husbands' heads at Larisa and their bodies at Lerna, distinguishing the two burial locations. Among the descendants of Abas were the rival twins Acrisius and Proetus. Their conflict divided the royal territory, with Acrisius ruling Argos and Proetus associated with Tiryns. Acrisius was warned that a son of his daughter Danae would kill him, so he shut her in a bronze chamber. The tower of later art and retelling should be distinguished from the underground enclosure described by Apollodorus. Zeus nevertheless reached her in the form of a shower of gold, and she bore Perseus. Acrisius set mother and child adrift in a chest, but they survived and reached Seriphos. Perseus eventually killed the Gorgon Medusa and returned towards his ancestral kingdom. The prophecy was fulfilled not in a deliberate attack on Acrisius but through a discus thrown at games in Larisa in Thessaly. The discus struck the old king and killed him. In the succession story, Perseus then exchanged kingdoms with Megapenthes, the son of Proetus, and was credited with founding Mycenae. This is a legendary explanation of relationships between Argive cities, not a dated archaeological account of a transfer of power. In the historical period, Argos was a major Peloponnesian city with its own political institutions, sanctuaries and territorial interests. Pheidon, a ruler whose precise date remains disputed, was credited by Herodotus with establishing measures used in the Peloponnese and with intervening in the Olympic Games. The city was closely connected with Hera, whose great sanctuary, the Heraion, stood outside Argos rather than being another name for the city itself. Pausanias describes the goddess's gold-and-ivory image by Polykleitos and the surrounding sacred landscape. Argos and Sparta repeatedly contested regional power and territory, including the district of Thyreatis remembered in Herodotus's account of the battle of champions. Herodotus also preserves differing explanations of Argos's decision not to join the Greek alliance against the Persian invasion. These disputes belong to a history more complex than a simple contrast between two unchanging enemies. The city continued through the Hellenistic and Roman periods, and its surviving monuments sit alongside the much older stories of founders, royal houses and divine patrons. Summary Argos endures as an ancient city whose historical remains and legendary kings preserve different layers of the Argolid's past. From Phoroneus and the royal namesake Argus to the arrival of Danaus, from Hypermnestra's mercy to the prophecy surrounding Acrisius and Perseus, its traditions connect family conflict with the origins of communities. The worship of Hera and the rivalry with Sparta belong to the city's religious and political history. Argos reminds us that an ancient place can hold both material evidence and inherited stories, and that keeping those forms of memory distinct makes each more meaningful. Now enter the Mythopouch World! You’ve discovered: Argos From Myth to Game Join to access FREE real-world mythology "Learn Quests" and "Courses". Sign up to the newsletter for new releases, game updates, insider news, and more as Mythopouch brings real mythology to life. EARN the right to purchase an offline board game by completing FREE modules. JOIN THE NEWSLETTER! Email* Join Our Mailing List I want to subscribe to your mailing list. It's FREE to join as a MEMBER! Log In Not ready to join? Get the newsletter instead below Related Entries Danaus Person Danaus Acrisius Person Acrisius Perseus Person Perseus Hera Deity Hera Looking for others? Click into the field below to search, or click the icon to go to full page search function! Search Looking for Mythology Insights? The House Was a Battlefield: Ancient Egyptian Protective Deities Ancient Egyptian Protective Deities did not live only in temples. Bes, Beset and Taweret stood at the head of the bed, on the birth wand and at the doorway, ugly and hybrid on purpose so that worse things stayed outside. This Mythopouch insight looks at the household trio and the same habit of hiring fright as a guard in other cultures, from Pazuzu to the gargoyle. They Can Lie: the Nine Muses The nine Muses are not only pretty sisters who hand out songs. This Mythopouch insight goes past the tidy list of arts to the harder claim in Hesiod: their mother is Memory, they can speak false things that look true, and the number nine was not always fixed. Learn what the mountain actually gives, and what it can still take back. The Potion Did Not Invent the Love: Tristan and Isolde Tristan and Isolde did not begin as a Round Table romance. This Mythopouch insight goes past the dragon, the cup and the black sail to ask what the legend is really testing: kinship, accident, and the choice that remains when the potion is no longer an excuse. Click below to view our mythology blog article insights, where we delve into the current Mythopouch Tier regions, and what we think you should know! Sources & Retellings Explore the original mythological Source texts (most from over 75 years ago, some as translated, possibly with mature content ) and Mythopouch's source Retellings (a modern retelling also suitable for 15+ ) connected to this mythological entity. We are growing this resource and will link these in the future; for now, check the References below, then find the Sources or Retellings on those pages! Source Texts List Source Retellings List References Validation References: - Apollodorus, Bibliotheca 2.1-4: Argus the king, Argus Panoptes, Danaids, succession and Perseus - https://topostext.org/work/150 - Pausanias, Description of Greece 2.15-25: Phoroneus, Danaus, wolf-and-bull omen, Heraion and Perseus - https://www.theoi.com/Text/Pausanias2B.html - Gilles Touchais and Sylvian Fachard, Argos. Les fouilles de l’Aspis (2022), excavation-publication synopsis: discontinuous occupation sequence - https://editions.efa.gr/?id=1013&r=publication - Herodotus, Histories 1.82, 6.127 and 7.148-150: Sparta, Pheidon and the Persian Wars - https://topostext.org/work/22 Cultural Context Notice Mythology developed across different cultures, periods and traditions, and there is rarely one universally accepted version of a story. Mythopouch approaches these traditions with respect while remaining faithful to the complexity of the surviving material. Retellings and educational content may interpret or adapt historical sources, but are not presented as definitive accounts of any culture, religion or belief system. Previous --- End of Record --- Next >

  • Deianira | Greek Mythology & Ancient History Database ||Greek|Person

    Explore Deianira, the Calydonian princess who married Heracles and unknowingly killed him with a poisoned robe steeped in the blood of the centaur Nessus once. Previous Greek Next > Deianira Name in Non-English, or Alternative Name/s Δηϊάνειρα (Dēïáneira) Pronunciation dee-uh-NY-ruh Arthurian List Egyptian List Greek List Also known as, and/or Titles and Roles The Man-Destroyer, The Accidental Widow, The Daughter of Oeneus, The Sister of Meleager, The Last Wife of Heracles, The Bearer of the Poisoned Shirt Mythopouch artistic interpretation Details Region Greek Regional Information Additional (if applicable) Category Person Historicity (actuality or factual truth of persons, events, and claims) Legendary Gender Female Time Period c. 8th century BCE (literary attestation) Symbol Robe & Torch Tags greek, deianira, person, heracles, nessus, calydon, poisoned-shirt, mount-oeta, achelous, tragedy Introduction - Overview Deianira is the man-destroyer, the Calydonian princess whose name means "destroyer of men" and whose single act of jealousy killed the greatest hero Greece ever knew. She is the daughter of Oeneus, the king of Calydon who offended Artemis and brought the monstrous boar upon his land, and the sister of Meleager, the hero who slew that boar and died for a woman's quarrel. She is the wife of Heracles, the hero forced to complete twelve impossible labours, the woman who won him in a wrestling match against the river-god Achelous and who bore him children while he wandered the earth in service to lesser kings. She is the jealous wife who sent her husband a shirt dipped in the blood of the dying centaur Nessus, believing it was a love charm that would win back his wandering heart. And she is the woman who watched from the walls of Trachis as Heracles screamed in agony on Mount Oeta, his flesh melting from his bones, and who took her own life rather than live with the knowledge that she had murdered the man she loved. Gallery Main Article - Who or What was... Deianira Deianira was born in Calydon, a city in Aetolia in western Greece, the daughter of King Oeneus and his queen Althaea. Her father was a descendant of the wine-god Dionysus, and her mother was a granddaughter of Ares, the god of war. Her brother was Meleager, the hero who led the great hunt of the Calydonian Boar, a monstrous creature sent by Artemis, the goddess of the hunt, to punish Oeneus for forgetting her in his harvest sacrifices. Meleager killed the boar but died in the quarrel that followed, killed by his own mother in revenge for the death of her brothers. Deianira grew up in a house shadowed by divine punishment and family bloodshed, and she learned early that the gods did not forgive mortal forgetfulness. When Deianira came of age, she attracted two suitors of very different kinds. One was Heracles, the son of Zeus and the mortal woman Alcmene, the hero whose strength was legendary across Greece and whose labours had taken him from the underworld to the garden of the Hesperides. The other was Achelous, the river-god whose waters flowed through Aetolia and who could transform his shape at will, becoming now a bull, now a serpent, now a man with the horns of a bull. Heracles and Achelous fought for her hand in a wrestling match beside the river, and the hero broke off one of the river-god's horns, which became the cornucopia, the horn of plenty that symbolises abundance. Defeated, Achelous withdrew, and Deianira became the wife of Heracles, the last and most famous of his many marriages. The marriage was happy but brief. Heracles could not stay in one place, and his labours and his temper kept him wandering. During one of his journeys, he and Deianira came to the river Evenus, where the centaur Nessus, a creature half-man and half-horse, offered to carry Deianira across the river while Heracles swam. Heracles agreed, but when he reached the far bank, he looked back to see Nessus attempting to rape his wife. The hero drew one of his arrows, tipped with the venomous blood of the Hydra, the many-headed serpent he had slain as his second labour, and shot the centaur through the heart. As Nessus lay dying, he called Deianira to him and whispered a secret: his blood, mixed with the semen that stained his wound, was a powerful love charm. If Heracles ever looked at another woman, Deianira need only dip a shirt in the centaur's blood and give it to her husband to wear, and his heart would return to her alone. Deianira, young and fearful of losing the greatest hero in Greece, collected the blood in a jar and kept it hidden, hoping she would never need to use it. Years passed. Heracles campaigned against the king of Oechalia, a city in Euboea, and when he sacked the city, he took the king's daughter Iole as a captive and a concubine. He sent a messenger ahead to Trachis, where Deianira waited with their children, instructing her to prepare a fine robe for him to wear during the victory sacrifice he planned to offer to Zeus. Deianira, hearing that Iole was young and beautiful and that Heracles had fallen in love with her, remembered the centaur's promise. She took the finest shirt she owned, dipped it in Nessus's blood, and sent it to her husband with the messenger, believing that the love charm would restore his devotion and drive Iole from his mind. The shirt was a death sentence. When Heracles put it on and the warmth of his body heated the fabric, the Hydra's venom, dormant in the centaur's blood, awoke and began to eat through his skin. The pain was beyond anything the hero had ever endured, greater than the Nemean Lion's claws, greater than the Hydra's fangs, greater than the torment of his enslavement to Queen Omphale. He tore the shirt from his body, but pieces of it clung to his flesh, and the poison spread with every movement. He was carried to Mount Oeta, the great mountain that rises above Trachis, and there he commanded his son Hyllus, the eldest of his children by Deianira, to build a funeral pyre and place him upon it. Heracles climbed the pyre and lay down, and Philoctetes, a young companion, lit the flames. The hero's mortal body burned away, and his divine soul ascended to Olympus, where he was welcomed among the gods as one of their own. When Deianira learned what she had done, she was consumed with grief and guilt. She had not meant to kill him. She had only wanted him to love her. She took her own life, either by hanging herself or by falling upon a sword, and her body was buried beside the road to Mount Oeta, where travellers could see her tomb and remember the woman who destroyed the man she loved. The messenger who had carried the shirt to Heracles, a man named Lichas, had also died, thrown by the enraged hero from the cliffs of Mount Oeta into the sea below, his body shattered on the rocks. Summary Deianira endures as the most tragic wife in Greek mythology, the Calydonian princess whose name prophesied her fate and whose jealousy destroyed the greatest hero the world had ever known. From the wrestling match beside the river to the poisoned shirt that melted Heracles's flesh on Mount Oeta, her story is one of love, fear, and the terrible consequences of trusting a dying enemy. A detail worth remembering: Nessus's blood was not a lie - it did make Heracles think only of Deianira, for in his final agony he cursed Iole and called his wife's name, and the love charm worked exactly as promised, too late and too well. Now enter the Mythopouch World! You’ve discovered: Deianira From Myth to Game Join to access FREE real-world mythology "Learn Quests" and "Courses". Sign up to the newsletter for new releases, game updates, insider news, and more as Mythopouch brings real mythology to life. EARN the right to purchase an offline board game by completing FREE modules. JOIN THE NEWSLETTER! Email* Join Our Mailing List I want to subscribe to your mailing list. It's FREE to join as a MEMBER! Log In Not ready to join? Get the newsletter instead below Related Entries Calydon Location Calydon Achelous Deity Achelous Nessus Creature/Monster/Animal Nessus Hercules / Heracles Person Hercules / Heracles Looking for others? Click into the field below to search, or click the icon to go to full page search function! Search Looking for Mythology Insights? The House Was a Battlefield: Ancient Egyptian Protective Deities Ancient Egyptian Protective Deities did not live only in temples. Bes, Beset and Taweret stood at the head of the bed, on the birth wand and at the doorway, ugly and hybrid on purpose so that worse things stayed outside. This Mythopouch insight looks at the household trio and the same habit of hiring fright as a guard in other cultures, from Pazuzu to the gargoyle. They Can Lie: the Nine Muses The nine Muses are not only pretty sisters who hand out songs. This Mythopouch insight goes past the tidy list of arts to the harder claim in Hesiod: their mother is Memory, they can speak false things that look true, and the number nine was not always fixed. Learn what the mountain actually gives, and what it can still take back. The Potion Did Not Invent the Love: Tristan and Isolde Tristan and Isolde did not begin as a Round Table romance. This Mythopouch insight goes past the dragon, the cup and the black sail to ask what the legend is really testing: kinship, accident, and the choice that remains when the potion is no longer an excuse. Click below to view our mythology blog article insights, where we delve into the current Mythopouch Tier regions, and what we think you should know! Sources & Retellings Explore the original mythological Source texts (most from over 75 years ago, some as translated, possibly with mature content ) and Mythopouch's source Retellings (a modern retelling also suitable for 15+ ) connected to this mythological entity. We are growing this resource and will link these in the future; for now, check the References below, then find the Sources or Retellings on those pages! Source Texts List Source Retellings List References Validation References: - Sophocles, Women of Trachis (Trachiniae), lines 1-1278 (c. 450-425 BCE) - primary dramatic account of Deianira, Nessus, and Heracles's death - Apollodorus, Bibliotheca 2.7.5-2.7.7 (1st-2nd century CE) - mythological narrative of Deianira's marriage and the poisoned shirt - Ovid, Metamorphoses, Book 9, lines 98-272 (c. 8 CE) - Deianira, Nessus, and the death of Heracles - Diodorus Siculus, Bibliotheca Historica, Book 4.38 (c. 1st century BCE) - Heracles's sack of Oechalia and Deianira's jealousy - Pausanias, Description of Greece, Book 10.38.1 (c. 150 CE) - local traditions of Deianira's tomb near Mount Oeta - Timothy Gantz, Early Greek Myth: A Guide to Literary and Artistic Sources (Johns Hopkins University Press, 1993) - comprehensive analysis of Deianira in early Greek literature and art - Patricia Easterling (ed.), Sophocles: Trachiniae (Cambridge University Press, 1982) - scholarly commentary on Sophocles's play and Deianira's characterisation - Charles Segal, "Sophocles' Trachiniae: Myth, Poetry, and Heroic Values" (Yale Classical Studies, 1977) - scholarly study of Deianira's tragic role in the Heracles myth Cultural Context Notice Mythology developed across different cultures, periods and traditions, and there is rarely one universally accepted version of a story. Mythopouch approaches these traditions with respect while remaining faithful to the complexity of the surviving material. Retellings and educational content may interpret or adapt historical sources, but are not presented as definitive accounts of any culture, religion or belief system. Previous --- End of Record --- Next >

  • Tiresias | Greek Mythology & Ancient History Database ||Greek|Person

    Discover Tiresias, the blind seer of Thebes who lived as both man and woman, warned Oedipus, and spoke to Odysseus in the Underworld - Mythopouch. Previous Greek Next > Tiresias Name in Non-English, or Alternative Name/s Τειρεσίας (Teiresias) Pronunciation tie-REE-see-us Arthurian List Egyptian List Greek List Also known as, and/or Titles and Roles The Blind Seer of Thebes, The Man Who Lived as a Woman, The Prophet of the Underworld, The Snake-Striker, The Advisor of Oedipus, The Counsellor of Odysseus Mythopouch artistic interpretation Details Region Greek Regional Information Additional (if applicable) Category Person Historicity (actuality or factual truth of persons, events, and claims) Legendary Gender Male (and Female, in his earlier life) Time Period c. 8th century BCE (Homeric tradition); Bronze Age setting Symbol A crystal ball with a pair of serpents Tags greek, tiresias, thebes, blind-seer, oedipus, odysseus, underworld, prophecy Introduction - Overview Tiresias is the blind seer of Thebes who saw the truth that no one else could see and paid for that sight with his eyes. He is the son of the shepherd Everes and the nymph Chariclo, a mortal man who once lived as a woman for seven years after striking a pair of mating serpents with his staff. He is the prophet who told the gods that women enjoy pleasure more than men, and who was struck blind by Athena, the grey-eyed goddess of wisdom and war, but given the gift of understanding the language of birds as compensation. He is the seer who warned King Oedipus that he was the murderer he sought, who advised the Seven Against Thebes that the city would fall only if the last son of Oedipus led the attack, and who met Odysseus, the hero of the Trojan War whose ten-year voyage home became the subject of Homer's Odyssey, in the Underworld to tell him how to reach Ithaca. He is the man who prophesied that Narcissus, the most beautiful youth in Greece, would live to a ripe old age only if he never came to know himself. And he is the only mortal in Greek mythology who retained his mind and his prophetic power in the realm of the dead, a seer who could speak across the boundary between life and death. Gallery Main Article - Who or What was... Tiresias Tiresias was born on Mount Cyllene in Arcadia, the rugged mountain region of the Peloponnese, to Everes, a shepherd of Thebes, and Chariclo, a nymph of the springs. He was a mortal, but his mother was a spirit of the water, and from her he inherited a connection to the hidden things of the world. As a young man, he was walking on a mountain path when he came upon two serpents mating in the grass. He struck them with his staff, either from shock or from the simple impulse of a shepherd who sees snakes, and in that moment his life changed. The goddess Hera, the queen of Olympus and wife of Zeus, the king of the gods who ruled with his thunderbolt, transformed him into a woman. He lived as a woman for seven years, marrying and serving as a priestess of Hera, learning the secrets of the female world that no man could know. In the eighth year, he found another pair of serpents mating on the same spot and struck them again, and Hera restored him to his male form. He had lived as both, and that strange experience would shape everything that followed. The most famous consequence of his double life came when Zeus and Hera quarrelled. The king and queen of the gods were arguing about which gender experienced greater pleasure in love, and they could not agree. Zeus claimed that women enjoyed it more, while Hera insisted that men did. They called upon Tiresias, the only being who had experienced both, and asked him to settle the dispute. Tiresias told the truth: of ten parts of pleasure, he said, a woman enjoys nine and a man only one. Hera was enraged by this answer, for it contradicted her pride, and she struck Tiresias blind in her fury. Zeus, who could not undo his wife's curse, gave Tiresias a different gift in compensation: the power to understand the speech of birds, the art of prophecy, and a lifespan seven times that of ordinary men. From that day forward, Tiresias was blind to the visible world but could see the invisible one, the future that lay hidden from all other mortals. In another telling, it was Athena who blinded him. The goddess was bathing in a spring with Chariclo, Tiresias's mother, when the young man stumbled upon them by accident. Athena covered her eyes, but Chariclo begged the goddess not to punish her son. Athena could not restore his sight, for the laws of the gods are absolute, but she opened his ears to the voices of birds and gave him a staff that could guide his steps. Whether the blinding came from Hera or Athena, the result was the same: Tiresias became the most trusted prophet in Greece, the man whose words were never false and whose advice kings ignored at their peril. He served the city of Thebes through its greatest tragedies. When Laius, the king of Thebes, was murdered at a crossroads, Tiresias knew the truth but could not speak it until the gods allowed. When Oedipus, the son of Laius who had been abandoned as an infant and raised in Corinth, returned to Thebes and solved the riddle of the Sphinx, the winged monster with the face of a woman and the body of a lion who strangled travellers who could not answer her riddle, he became king and married his own mother Jocasta without knowing it. A plague struck the city, and Oedipus demanded that Tiresias reveal the murderer of Laius. The seer tried to refuse, for the truth was too terrible to speak, but Oedipus accused him of conspiracy and forced the words from him. Tiresias told the king that the murderer he sought was himself, that he had killed his father and married his mother, and that the plague would not lift until the truth was known. Oedipus raged and disbelieved, but the prophecy was true, and when the truth came out, Oedipus blinded himself with the pins of his mother's brooches and wandered into exile. Years later, when the sons of Oedipus, Eteocles and Polynices, quarrelled over the throne of Thebes, Tiresias advised them to share the kingship. They refused, and Polynices raised an army of seven champions from Argos to attack his own city. Tiresias told the Thebans that the city would fall unless the last surviving son of Oedipus led the defence. That son was Menoeceus, the son of Creon, the brother of Jocasta, and the young man sacrificed himself by leaping from the walls to fulfil the prophecy. The Thebans drove back the attackers, but the cost was terrible: Eteocles and Polynices killed each other in single combat before the gates. Tiresias lived to a great age, his lifespan extended by the gift of Zeus. In his final years, he left Thebes and travelled to the spring Tilphussa, near the city of Haliartus in Boeotia. Some say he drank from the spring and died, for the water was sacred to Apollo and not meant for mortal lips. Others say he simply lay down beside the water and passed away, his long life finally spent. In the Underworld, the realm of the dead ruled by Hades, the gloomy god who sat on a throne of darkness, Tiresias retained his mind and his power. When Odysseus, the hero of the Trojan War whose ten-year voyage home became the subject of Homer's Odyssey, descended into the Underworld to seek advice, it was Tiresias who spoke to him. The seer told Odysseus that he must sail to the island of Thrinacia, where the cattle of Helios, the sun god who drove his chariot across the sky each day, grazed, and that he must not touch them. He warned him of the suitors who had taken over his palace in Ithaca, and he told him how to appease Poseidon, the god of the sea who shook the earth with his trident, whose anger had kept Odysseus from his home. Tiresias was the only shade in the Underworld who could speak to the living without drinking the blood of sacrifice, for Persephone, the queen of the dead, daughter of Demeter and wife of Hades, had granted him that honour. Summary Tiresias stands as the eternal symbol of the seer who sees too much, the blind man who perceives what the sighted cannot. From the serpents of Mount Cyllene to the spring of Tilphussa, from the palace of Oedipus to the shadows of the Underworld, his story is a journey through the hidden truths that shape mortal lives. He told kings their fates and watched them ignore him. He lived as both man and woman and spoke a truth that cost him his eyes. Every prophet who speaks unwelcome truth, every advisor who sees disaster coming while others laugh, every blind person who perceives more than the sighted carries something of his legacy. He is the reminder that the truth is often unbearable, and that those who bear it pay a price that no one else can see. Now enter the Mythopouch World! You’ve discovered: Tiresias From Myth to Game Join to access FREE real-world mythology "Learn Quests" and "Courses". Sign up to the newsletter for new releases, game updates, insider news, and more as Mythopouch brings real mythology to life. EARN the right to purchase an offline board game by completing FREE modules. JOIN THE NEWSLETTER! Email* Join Our Mailing List I want to subscribe to your mailing list. It's FREE to join as a MEMBER! Log In Not ready to join? Get the newsletter instead below Related Entries Oedipus Person Oedipus Zeus Deity Zeus Athena Deity Athena Hera Deity Hera Odysseus Person Odysseus Looking for others? Click into the field below to search, or click the icon to go to full page search function! Search Looking for Mythology Insights? The House Was a Battlefield: Ancient Egyptian Protective Deities Ancient Egyptian Protective Deities did not live only in temples. Bes, Beset and Taweret stood at the head of the bed, on the birth wand and at the doorway, ugly and hybrid on purpose so that worse things stayed outside. This Mythopouch insight looks at the household trio and the same habit of hiring fright as a guard in other cultures, from Pazuzu to the gargoyle. They Can Lie: the Nine Muses The nine Muses are not only pretty sisters who hand out songs. This Mythopouch insight goes past the tidy list of arts to the harder claim in Hesiod: their mother is Memory, they can speak false things that look true, and the number nine was not always fixed. Learn what the mountain actually gives, and what it can still take back. The Potion Did Not Invent the Love: Tristan and Isolde Tristan and Isolde did not begin as a Round Table romance. This Mythopouch insight goes past the dragon, the cup and the black sail to ask what the legend is really testing: kinship, accident, and the choice that remains when the potion is no longer an excuse. Click below to view our mythology blog article insights, where we delve into the current Mythopouch Tier regions, and what we think you should know! Sources & Retellings Explore the original mythological Source texts (most from over 75 years ago, some as translated, possibly with mature content ) and Mythopouch's source Retellings (a modern retelling also suitable for 15+ ) connected to this mythological entity. We are growing this resource and will link these in the future; for now, check the References below, then find the Sources or Retellings on those pages! Source Texts List Source Retellings List References Validation References: - Homer, Odyssey (c. 700 BCE) - Book 10, Lines 490-495; Book 11, Lines 90-149 (Tiresias in the Underworld) - Homer, Odyssey (c. 700 BCE) - Book 23, Lines 323-325 (death of Tiresias at the spring Tilphussa) - Sophocles, Oedipus Tyrannus (c. 429 BCE) - Lines 300-462, 1297-1415 (Tiresias confronts Oedipus) - Sophocles, Antigone (c. 441 BCE) - Lines 988-1090 (Tiresias warns Creon) - Euripides, Bacchae (c. 405 BCE) - Lines 170-369, 1251-1311 (Tiresias and Dionysus) - Euripides, Phoenician Women (c. 411-408 BCE) - Lines 834-1018 (Tiresias and the sacrifice of Menoeceus) - Ovid, Metamorphoses (c. 8 CE) - Book 3, Lines 316-338 (Tiresias's transformation and the judgment of Zeus and Hera) - Callimachus, Bath of Pallas (Hymn 5) (c. 270 BCE) - Lines 57-130 (Tiresias blinded by Athena) - Apollodorus, Bibliotheca (1st-2nd century CE) - Book 3.6.7 (Tiresias and the death of the dragon) - Gantz, Timothy, Early Greek Myth: A Guide to Literary and Artistic Sources (Johns Hopkins University Press, 1993) - Volume 1, pp. 527-531 (comprehensive survey of Tiresias variants) Cultural Context Notice Mythology developed across different cultures, periods and traditions, and there is rarely one universally accepted version of a story. Mythopouch approaches these traditions with respect while remaining faithful to the complexity of the surviving material. Retellings and educational content may interpret or adapt historical sources, but are not presented as definitive accounts of any culture, religion or belief system. Previous --- End of Record --- Next >

  • Hippodamia | Greek Mythology & Ancient History Database ||Greek|Person

    Discover Hippodamia, princess of Pisa whose marriage to Pelops followed a chariot race and began the curse that haunted the house of Atreus for generations. Previous Greek Next > Hippodamia Name in Non-English, or Alternative Name/s Ἱπποδάμεια (Hippodámeia) Pronunciation hip-oh-DAY-mee-uh Arthurian List Egyptian List Greek List Also known as, and/or Titles and Roles The Chaste Prize, The Daughter of Oenomaus, The Mother of Atreus, The Bride of the Chariot Race, The Cursed Queen of Pisa, The Ancestor of Agamemnon Mythopouch artistic interpretation Details Region Greek Regional Information Additional (if applicable) Category Person Historicity (actuality or factual truth of persons, events, and claims) Legendary Gender Female Time Period c. 8th century BCE (literary attestation) Symbol Chariot Wheel, Lynchpin & Torch Tags greek, hippodamia, person, pelops, oenomaus, atreus, thyestes, chariot-race, myrtilus, curse Introduction - Overview Hippodamia is the princess of Pisa whose hand in marriage was won by a chariot race that killed her father and cursed the next three generations of her descendants, the most cursed royal house in all Greek mythology. She is the daughter of Oenomaus, the king of Pisa in Elis who loved her so possessively that he murdered eighteen suitors rather than give her away, and the wife of Pelops, the Phrygian prince whose name became the word for the whole Peloponnese, the island of Pelops. She is the mother of Atreus and Thyestes, the brothers whose feud of adultery, cannibalism, and revenge produced Agamemnon and Menelaus, the kings who launched the thousand ships against Troy. She is the woman who stood beside the finish line and watched her father's chariot collapse, his body dragged to death by his own horses, and who rode away from the scene as the bride of a man who had bought her with treachery and murder. And she is the forgotten matriarch of Greek tragedy, the queen whose wedding day was the beginning of a curse that would not end until Orestes, her great-grandson, was pursued by the Furies to the threshold of madness. Gallery Main Article - Who or What was... Hippodamia Hippodamia was born in Pisa, a city in the region of Elis in the northwestern Peloponnese, the only child of King Oenomaus and his wife Evarete or Sterope. Her father was a son of Ares, the god of war, and he had inherited both his divine father's love of combat and his mortal grandfather's skill with horses. Oenomaus ruled a wealthy kingdom centred on the sanctuary of Olympia, the sacred plain where Zeus, the king of the gods, was worshipped with athletic contests that would one day become the Olympic Games. Hippodamia grew up in the royal palace surrounded by horses and chariots, trained in the arts of a princess, and famed for her beauty across the Greek world. But her beauty was her prison. An oracle had warned Oenomaus that he would be killed by his son-in-law, and the king resolved never to let his daughter marry. His method was the chariot race. Oenomaus possessed a team of divine horses, a gift from his father Ares, that were faster than any mortal steeds. He announced that any man who wished to marry Hippodamia must first defeat him in a race from Pisa to the altar of Poseidon at Corinth, a distance of some twelve miles along the coast. The suitor would drive away with Hippodamia in his chariot, and Oenomaus would pursue him. If the king caught the suitor before reaching the altar, he would kill him with a spear through the back. Eighteen young princes had tried and died, their heads nailed to the pillars of Oenomaus's palace as trophies, their bones piled beside the starting line as a warning to the next fool who thought love could outrun a god's horses. Pelops was the nineteenth suitor, and he was different. He came from Lydia in Asia Minor, the son of Tantalus, the king who had once been a favourite of the gods and had lost everything through hubris, the dangerous pride that leads mortals to challenge the gods. Tantalus had killed his son Pelops and served him to the gods at a feast, and though the gods had restored Pelops to life, the family was stained with an ancestral guilt that would pursue them for generations. Pelops came to Pisa with a chariot drawn by winged horses, a gift from Poseidon, the god of the sea, who had loved him in his youth. But even divine horses might not outrun the steeds of Ares, and Pelops knew it. He turned to treachery. He approached Myrtilus, the charioteer of Oenomaus, and offered him a bargain: if Myrtilus would sabotage the king's chariot, Pelops would give him half the kingdom and one night with Hippodamia. Myrtilus, who was himself the son of Hermes, the messenger god, agreed. He removed the bronze linchpins that held the wheels to the axle and replaced them with pins of wax. When the race began, Pelops drove Hippodamia away in his chariot, and Oenomaus pursued in his own. The king's horses were faster, and he was closing the distance when the wax pins melted from the friction of the wheels. The chariot collapsed. Oenomaus was thrown from the car and caught in the reins, and his own horses dragged him across the rocks of the plain until his body was torn to pieces. He died cursing his charioteer, and with his last breath he laid a curse upon Pelops and all his descendants. Pelops married Hippodamia and buried her father with honours, founding the Olympic Games beside the tomb to commemorate his victory. But the curse was already working. Pelops had promised Myrtilus his reward, but when the charioteer came to collect his night with Hippodamia, Pelops threw him from a cliff into the sea below. As Myrtilus fell, he cursed Pelops and his house, adding a second layer of doom to the first. The sea into which he fell was named the Myrtoan Sea in his memory, and his curse would pursue the house of Pelops through every generation. Hippodamia bore Pelops many children, including Atreus and Thyestes, the brothers who would destroy each other; Pittheus, the king of Troezen who raised Theseus; and Alcathous, who rebuilt the walls of Megara. Through Atreus she became the grandmother of Agamemnon and Menelaus, the kings who fought the Trojan War, and the great-grandmother of Orestes, the prince who killed his mother and was pursued by the Furies to the edge of sanity. Some later traditions added a darker detail to Hippodamia's story. They said that Myrtilus had tried to rape her on the night he claimed, and that Pelops killed him in righteous fury. Others said that Hippodamia herself had fallen in love with Myrtilus and had urged him to betray her father, then turned against him when he demanded his reward. These variants do not appear in the earliest sources, but they show how the Greeks struggled to assign blame for a curse that seemed too heavy for one man's treachery alone. In every version, Hippodamia is the prize around whom the tragedy turns, the beautiful object that men kill for, and the mother who passes the curse to her children without ever understanding its weight. Summary Hippodamia endures as the matriarch of the most cursed house in Greek mythology, the princess of Pisa whose chariot wedding began a chain of murder and revenge that lasted four generations. From the eighteen suitors who died on the plain of Olympia to the curse of Myrtilus that drowned in the Myrtoan Sea, from the birth of Atreus and Thyestes to the Furies who pursued her great-grandson Orestes, her story is one of beauty that attracts destruction and marriage that breeds tragedy. A detail worth remembering: the Olympic Games were founded on the grave of her father, and every four years the Greeks ran races on the same plain where Oenomaus died, celebrating a victory that was really a murder and forgetting that the curse was still running. Now enter the Mythopouch World! You’ve discovered: Hippodamia From Myth to Game Join to access FREE real-world mythology "Learn Quests" and "Courses". Sign up to the newsletter for new releases, game updates, insider news, and more as Mythopouch brings real mythology to life. EARN the right to purchase an offline board game by completing FREE modules. JOIN THE NEWSLETTER! Email* Join Our Mailing List I want to subscribe to your mailing list. It's FREE to join as a MEMBER! Log In Not ready to join? Get the newsletter instead below Related Entries Atreus Person Atreus Myrtilus Person Myrtilus Oenomaus Person Oenomaus Pelops Person Pelops Looking for others? Click into the field below to search, or click the icon to go to full page search function! Search Looking for Mythology Insights? The House Was a Battlefield: Ancient Egyptian Protective Deities Ancient Egyptian Protective Deities did not live only in temples. Bes, Beset and Taweret stood at the head of the bed, on the birth wand and at the doorway, ugly and hybrid on purpose so that worse things stayed outside. This Mythopouch insight looks at the household trio and the same habit of hiring fright as a guard in other cultures, from Pazuzu to the gargoyle. They Can Lie: the Nine Muses The nine Muses are not only pretty sisters who hand out songs. This Mythopouch insight goes past the tidy list of arts to the harder claim in Hesiod: their mother is Memory, they can speak false things that look true, and the number nine was not always fixed. Learn what the mountain actually gives, and what it can still take back. The Potion Did Not Invent the Love: Tristan and Isolde Tristan and Isolde did not begin as a Round Table romance. This Mythopouch insight goes past the dragon, the cup and the black sail to ask what the legend is really testing: kinship, accident, and the choice that remains when the potion is no longer an excuse. Click below to view our mythology blog article insights, where we delve into the current Mythopouch Tier regions, and what we think you should know! Sources & Retellings Explore the original mythological Source texts (most from over 75 years ago, some as translated, possibly with mature content ) and Mythopouch's source Retellings (a modern retelling also suitable for 15+ ) connected to this mythological entity. We are growing this resource and will link these in the future; for now, check the References below, then find the Sources or Retellings on those pages! Source Texts List Source Retellings List References Validation References: - Pindar, Olympian Ode 1.67-93 (c. 476 BCE) - Pelops's victory over Oenomaus and the founding of the Olympic Games - Apollodorus, Bibliotheca, Epitome 2.4-9 (1st-2nd century CE) - the chariot race, Myrtilus's treachery, and the curse - Diodorus Siculus, Bibliotheca Historica, Book 4.73.1-7 (c. 1st century BCE) - Oenomaus's murder of suitors and Pelops's victory - Hyginus, Fabulae 84, 253 (c. 2nd century CE) - Hippodamia as daughter of Oenomaus and mother of Atreus and Thyestes - Euripides, Orestes, lines 4-11, 995-1012 (c. 408 BCE) - the curse of the house of Atreus and its origin in Pelops's crimes - Pausanias, Description of Greece, Book 5.10.6-7, 5.14.6-7 (c. 150 CE) - local traditions of Oenomaus's tomb and the Olympic Games - Timothy Gantz, Early Greek Myth: A Guide to Literary and Artistic Sources (Johns Hopkins University Press, 1993) - comprehensive analysis of the Pelops myth and Hippodamia's role - Jenny March, Dictionary of Classical Mythology (Cassell, 1998) - entry on Hippodamia and the chariot race tradition Cultural Context Notice Mythology developed across different cultures, periods and traditions, and there is rarely one universally accepted version of a story. Mythopouch approaches these traditions with respect while remaining faithful to the complexity of the surviving material. Retellings and educational content may interpret or adapt historical sources, but are not presented as definitive accounts of any culture, religion or belief system. Previous --- End of Record --- Next >

  • Hattusili III | Egyptian Mythology & Ancient History Database ||Egyptian|Person

    Hattusili III seized the Hittite throne, justified his rule through divine favour and forged a lasting alliance with Ramesses II. - Mythopouch Previous Egyptian Next > Hattusili III Name in Non-English, or Alternative Name/s Ḫattušili III (Hittite) Pronunciation hat-too-SHEE-lee thuh THURD Arthurian List Egyptian List Greek List Also known as, and/or Titles and Roles Hattusilis III, Hattushili III, Hattušili III Mythopouch artistic interpretation Details Region Egyptian Regional Information Additional (if applicable) Hatti; central Anatolia; Hittite-Egyptian diplomacy Category Person Historicity (actuality or factual truth of persons, events, and claims) Historical Gender Male Time Period 13th century BCE; reign often dated c. 1267-1237 BCE, with differences between chronologies Symbol Treaty tablet Tags hattusili-iii, hittite-history, hatti, ramesses-ii, puduhepa, peace-treaty, hattusa, bronze-age, royal-diplomacy Introduction - Overview Hattusili III is the Hittite king who seized a throne and then worked to make his rivals recognise his right to keep it. He ruled Hatti, the Bronze Age kingdom centred in Anatolia, while Ramesses II ruled Egypt. He is the authorial voice of the Apology, a royal defence that turns a disputed succession into a story of divine protection. He is the husband of Puduhepa, a queen whose correspondence and religious authority helped shape the life of the court. And he is the ruler who concluded the celebrated Egyptian-Hittite treaty, transforming a dangerous rivalry into an alliance. His story joins warfare, family conflict and diplomacy, but its most revealing feature is the effort to explain power: the king wanted his subjects, his gods and the other great rulers to accept a crown he had taken from his nephew. Gallery Main Article - Who or What was... Hattusili III Hattusili belonged to the royal family of Hatti. His father was Mursili II, and his elder brother Muwatalli II became Great King before him. The younger prince rose through military and administrative responsibilities in the northern territories, where Hakpis became an important centre of his authority. These appointments belonged to his brother's reign, not to an uncomplicated inheritance of the northern kingdom from his father. His career placed him close to power without initially making him its supreme holder. When Muwatalli fought Ramesses II at Kadesh in 1274 BCE, Hattusili served on the Hittite side. He was not yet the Great King who would later negotiate with the pharaoh. After Muwatalli's death, his son Urhi-Teshub took the throne as Mursili III. Hattusili initially supported his nephew, but their relationship deteriorated as the new king reduced his uncle's authority. The dispute ended in Hattusili's victory and the deposition of Mursili III. The capital had already been returned from Tarhuntassa to Hattusa during the nephew's reign, before Hattusili became Great King. What followed was a problem of legitimacy. Winning a struggle within the royal family did not automatically persuade every subject or foreign court that the victor was the rightful king. The Apology gives that problem a religious answer. It recounts Hattusili's life under the protection of the goddess identified in the text as Ishtar, associated with the Hurrian Shaushga. Illness, service, conflict and eventual kingship become stages in a career directed by divine favour. The narrative is valuable evidence for the way the ruler presented himself, but it is not an impartial judgement on his nephew. Dreams and divine promises belong to the king's account of his own legitimacy. Calling the work an apology does not mean he was expressing modern remorse. It is a defence of conduct, designed to make a controversial change of ruler appear just. Peace with Egypt became one of the achievements of his reign. The agreement with Ramesses II is conventionally dated to 1259 BCE, well after the battle of Kadesh. It pledged peaceful relations, support against enemies and the return of certain fugitives. Oaths invoked the gods of both sides. The treaty was recorded on silver tablets, but those originals have not survived: the finds from Hattusa are clay copies, while Egyptian monumental versions were carved in hieroglyphs. Its importance lies in the unusually rich survival of evidence from both kingdoms, not in a secure claim that humanity had never made a peace agreement before. The treaty joined ideals of lasting brotherhood to the practical security of two royal houses. Puduhepa was central to the world in which that diplomacy operated. Hattusili's own narrative places their marriage at Lawazantiya and presents it as favoured by the goddess. It does not require the romantic claim that he first met his future wife in a dream. As queen, Puduhepa exchanged letters with Ramesses II and with his queen Nefertari. Royal kinship language made distant courts sound like one family, even when each was pursuing its own interests. A daughter of Hattusili and Puduhepa later married Ramesses and took the Egyptian name Maathorneferure. That marriage, in the mid-1240s BCE, strengthened a relationship already established through negotiation. The deposed Mursili III remained a difficulty. A rival claimant could seek support outside Hatti, and his movements became part of the tense correspondence between royal courts. Such tensions show why an alliance needed more than a grand declaration. It depended on messengers, letters, gifts and continuing decisions by people who did not always trust one another. Hattusili was succeeded by his son Tudhaliya IV. The tablets recovered from Hattusa preserve documents from a wider royal and religious archive, not merely one king's private library. Among them, the Apology and diplomatic correspondence allow the later reader to compare public justification with the business of maintaining a kingdom. Summary Hattusili III endures as a ruler whose military success created a political problem that diplomacy and religious argument helped him manage. His seizure of the Hittite throne, the Apology, his partnership with Puduhepa and the alliance with Ramesses II reveal different ways of making authority durable. A detail worth remembering is that the famous treaty's silver originals are lost: clay copies and Egyptian inscriptions preserve its words. Hattusili's legacy is not simply that an enemy became a brother, but that even a powerful king needed other people to recognise the world he claimed to rule. Now enter the Mythopouch World! You’ve discovered: Hattusili III From Myth to Game Join to access FREE real-world mythology "Learn Quests" and "Courses". Sign up to the newsletter for new releases, game updates, insider news, and more as Mythopouch brings real mythology to life. EARN the right to purchase an offline board game by completing FREE modules. JOIN THE NEWSLETTER! Email* Join Our Mailing List I want to subscribe to your mailing list. It's FREE to join as a MEMBER! Log In Not ready to join? Get the newsletter instead below Related Entries Puduhepa Person Puduhepa Ramesses II Person Ramesses II Looking for others? Click into the field below to search, or click the icon to go to full page search function! Search Looking for Mythology Insights? The House Was a Battlefield: Ancient Egyptian Protective Deities Ancient Egyptian Protective Deities did not live only in temples. Bes, Beset and Taweret stood at the head of the bed, on the birth wand and at the doorway, ugly and hybrid on purpose so that worse things stayed outside. This Mythopouch insight looks at the household trio and the same habit of hiring fright as a guard in other cultures, from Pazuzu to the gargoyle. They Can Lie: the Nine Muses The nine Muses are not only pretty sisters who hand out songs. This Mythopouch insight goes past the tidy list of arts to the harder claim in Hesiod: their mother is Memory, they can speak false things that look true, and the number nine was not always fixed. Learn what the mountain actually gives, and what it can still take back. The Potion Did Not Invent the Love: Tristan and Isolde Tristan and Isolde did not begin as a Round Table romance. This Mythopouch insight goes past the dragon, the cup and the black sail to ask what the legend is really testing: kinship, accident, and the choice that remains when the potion is no longer an excuse. Click below to view our mythology blog article insights, where we delve into the current Mythopouch Tier regions, and what we think you should know! Sources & Retellings Explore the original mythological Source texts (most from over 75 years ago, some as translated, possibly with mature content ) and Mythopouch's source Retellings (a modern retelling also suitable for 15+ ) connected to this mythological entity. We are growing this resource and will link these in the future; for now, check the References below, then find the Sources or Retellings on those pages! Source Texts List Source Retellings List References Validation References: - The Apology of Hattusili III, CTH 81 - royal self-justification; divine protection and marriage. - Egyptian-Hittite treaty, CTH 91 - Egyptian monumental versions and Akkadian clay copies from Hattusa. - Royal correspondence of Hattusili III, Puduhepa and the Egyptian court. - Gary Beckman, Hittite Diplomatic Texts (1996). - Trevor Bryce, The Kingdom of the Hittites (2005). - Primary text and linguistic commentary: The Apology of Hattusilis III, University of Texas Linguistics Research Center - https://lrc.la.utexas.edu/eieol/hitol/60 - Trevor Bryce, The Hittite Prince Who Stole an Empire, ASOR, 2025 - https://anetoday.org/hittite-prince-empire/ - Turkish Museums: The World's First International Peace Treaty (used for surviving clay copies versus lost silver originals) - https://www.turkishmuseums.com/blog/detail/do-you-know-worlds-first-international-peace-treaty/10040/4 - Carly Silver, Puduhepa: Queen of the Hittites, Archaeology; interviews with Gary Beckman and Jared Miller - https://archive.archaeology.org/online/features/iron_ladies/puduhepa.html Cultural Context Notice Mythology developed across different cultures, periods and traditions, and there is rarely one universally accepted version of a story. Mythopouch approaches these traditions with respect while remaining faithful to the complexity of the surviving material. Retellings and educational content may interpret or adapt historical sources, but are not presented as definitive accounts of any culture, religion or belief system. Previous --- End of Record --- Next >

  • Retelling The Coffin Texts: Spells for the Dead of Middle Kingdom Egypt | Mythopouch Retellings |Mythopouch Site

    Mythopouch retelling of the Coffin Texts: a modern 15+ journey through Middle Kingdom Egyptian spells, the Duat, judgement and the afterlife. Retelling The Coffin Texts: Spells for the Dead of Middle Kingdom Egypt Previous Egyptian Next > Retelling The Coffin Texts: Spells for the Dead of Middle Kingdom Egypt Mythopouch artistic interpretations Name in Non-English, or Alternative Name/s The Coffin Texts; Coffin Texts; Spells for the Dead of Middle Kingdom Egypt; Mythopouch Retelling Mythology Records Arthurian List Egyptian List Greek List Age Guide 15+ Introduction This is the Mythopouch retelling of the Coffin Texts: Spells for the Dead of Middle Kingdom Egypt. It is a modern educational reading of ancient Egyptian funerary spells about resurrection, breath, transformation, divine identity, the solar journey, the Book of Two Ways, judgement and the afterlife. It is written for readers aged 15 and up. It is not the ancient Egyptian text and it is not a translation. The scholarly source editions sit separately on the Sources page. This retelling uses original Mythopouch wording. What this retelling is The Coffin Texts were never one continuous ancient book. Nearly 1,200 numbered spells survive across different coffins and other funerary objects, with no single coffin containing the whole corpus. This retelling organises major themes into a readable modern journey while keeping the ancient source material separate. The retelling is divided into ten chapters: 1. Introduction: The Book Inside the Coffin 2. Death and Burial: The Resurrection Machine 3. The Breath of Life: The Hymns of Shu 4. Taking New Forms: Spells of Transformation 5. "I Am": The Spells of Self-Identification 6. The Journey of the Sun: Horus, Isis, and the Solar Barque 7. The Book of Two Ways: A Map of the Underworld 8. The Judgement: Standing Before Osiris 9. The Field of Reeds: The Afterlife Won 10. Epilogue: The Four Good Deeds of the Sun God A full PDF is available for readers who want the complete retelling in one file. How to use it with the Sources page Use Coffin Texts (Sources) when you need Adriaan de Buck's scholarly spell numbering, the hieroglyphic source editions, or a specific reference such as CT 335 or CT 1130. Use this page when you want the material arranged as a modern educational reading. Mythopouch entity pages can point to both: the source edition for the ancient witness and this retelling for a readable modern version. The ancient Egyptian material is not owned by Mythopouch. The modern wording on this page is. Mythopouch Retelling Files, Downloads & Links Mythopouch Retelling. This Mythopouch retelling is written for readers aged 15+. Coffin Texts - Retelling (Full Version) Summary A 15+ Mythopouch retelling of the Coffin Texts: ten chapters following the dead from the inscribed coffin through resurrection, transformation, the Book of Two Ways, judgement and the Field of Reeds. Original Mythopouch wording, 2026. Copyright Note Mythopouch original educational wording. Copyright Mythopouch 2026. Ancient Egyptian funerary texts are not owned by Mythopouch. This retelling is not a translation of the Egyptian and does not reproduce later copyrighted English translations. Sources & Retellings Cultural Context Notice Mythology developed across different cultures, periods and traditions, and there is rarely one universally accepted version of a story. Mythopouch approaches these traditions with respect while remaining faithful to the complexity of the surviving material. Retellings and educational content may interpret or adapt historical sources, but are not presented as definitive accounts of any culture, religion or belief system. Previous --- End of Record --- Next >

  • FAQ | Mythopouch Site

    Explore Mythopouch's FAQs - Frequently Asked Questions. Mythopouch is a mythology learning platform, a free educational myth course provider and board game. FAQ Frequently asked questions General Parent Content Guidance - Age 15 Recommended Mythopouch draws from traditional historical and mythological sources. These stories include themes of violence and conflict, death and loss, betrayal, complex interpersonal and romantic relationships (including elements such as adultery or intricate family dynamics in certain traditions), moral ambiguity, and supernatural elements as they naturally appear in the source material. Content is presented in a thoughtful, educational, and non-graphic narrative style focused on human experiences, choices, and consequences. The platform does not apply modern political, social, or religious commentary. Recommended for ages 15 and older. Motivated players aged 12+ could engage with adult supervision and by completing the foundational learning modules first for historical and cultural context. Parents and guardians are encouraged to review content beforehand, then alongside younger players and facilitate discussion. The "Learn" phase provides preparation; the physical game rewards storytelling, strategy, and exploring outcomes. What is Mythopouch? Mythopouch is an online and physical mythology resource combined with a mythological storytelling board game. It helps people learn about real mythology from regions and cultures all over the world through engaging, interactive learning and hands-on play.At its heart is the Learn - Earn - Play model:Learn real stories and knowledge from historical sources.Earn your understanding through meaningful activities and challenges.Play the physical storytelling game once you’ve proven your knowledge.This is the first of six planned board games, each covering three regions (18 regions in total). Future expansions will also include special add-on packs featuring mythological entities and creatures.Nothing is given. Everything is earned. The value of Mythopouch lies not just in the game itself, but in the knowledge, resilience, and storytelling skill you develop along the way.What does Mythopouch include right now? Mythopouch currently offers three main components:Mythology Database - A growing regional database focused on the first three Tier 1 regions: It includes detailed records on entities, objects, places, and stories that tie directly into both the free learning content and the upcoming board game.Ancient Greece, Ancient Egypt, and Arthurian Britain. Sources Explore historical texts and editions that preserve these traditions. These provide the background for understanding where the stories come from and how they have been recorded. Retellings Read the stories in accessible modern language, written for readers aged 15 and over. Retellings are a useful starting point if you are unfamiliar with the original texts, which can contain older language and poetic phrasing. Blog Explore articles that take a closer look at particular myths, characters and themes. Free Mythology Learning Courses (Coming Soon) - Self-paced courses that explore the powerful messages and wisdom preserved in ancient myths. Through stories of gods and heroes - who, like all humans, had flaws - you’ll learn lessons about hope, survival, betrayal, anger, happiness, resilience, and more. Mythopouch Storytelling Board Game (Coming Soon) - A physical storytelling board and card game that requires genuine understanding of the characters and stories.What is the Learn-Earn-Play model?Learn - Earn - Play is the foundation of Mythopouch.Learn: Explore real mythology and ancient history through free guided stories, videos, and activities.Earn: Complete quizzes, creative challenges, and real-world activities to build genuine knowledge and earn badges and certificates.Play: Once you’ve completed the Tier 1 courses, you unlock the right to purchase and play the physical storytelling game.This structure ensures that nothing is handed to you. You earn the privilege of playing by demonstrating real understanding. The journey itself builds resilience, critical thinking, and storytelling mastery.Is the learning free? Yes. All learning modules, courses, and activities are completely free. You only need to purchase the physical board game if you want to play it. Completing the Tier 1 courses earns you badges, certificates and unlocks the option to buy the game. All quests, activities and course earn member badges.How does the game work? The Mythopouch game is a storytelling experience, not a traditional battle game. Players use knowledge gained from the free learning modules to engage with characters, make meaningful choices, and explore the consequences of those choices. The game includes varying levels of difficulty and can be adapted for different play styles and ages.Because you must earn access through the learning courses, every player brings real mythological knowledge to the table, making the storytelling deeper and more rewarding.What does the game ultimately offer?The game helps you become a creative storyteller by combining your knowledge of mythological entities with random encounters, game outcomes and your own choices. Once an encounter’s result is established, the Influence Spinner provides a prompt for how it unfolds. You draw on the characters’ traits, behaviour and motivations to explain their actions and connect the encounter to the wider story. Each turn gives you practice in thinking creatively, making connections and developing ideas on the spot. You can begin with simple explanations, then build richer and more detailed stories as you become more familiar with the mythology and the game.Do I have to buy the physical storytelling board game? No. The learning is entirely free and valuable on its own. Many people will enjoy the courses and database without ever purchasing the physical game.To buy the game, you must first complete the three Tier 1 region courses. This is not a barrier - it is the point. Nothing is given. Everything is earned. By completing the courses, you prove you’re ready to play the game at a high level and get the most out of it.What kind of learning activities are included? Our courses use active, multi-sensory learning suitable for readers, viewers, and listeners. Activities include quizzes, art, craft, cooking, observation exercises, mindfulness practices, and creative challenges. The goal is to help you internalise the wisdom of the myths and build real-world resilience and mental fortitude.What age is Mythopouch suitable for? Mythopouch is designed for ages 15+, with the core experience aimed at older teens and adults. Younger players could participate with adult supervision and guidance. The game includes adjustable difficulty levels to suit different ages and experience levels. Parents and guardians could remain in control of access and are encouraged to engage with the content alongside younger learners.How do you present mythology? Do you add modern interpretations? No. We present mythology from historical and cultural sources on their own terms, without applying modern political, social, or religious commentary. We do not teach comparative religion, contemporary social studies, or modern value systems. We teach the myths, the history, and the creative storytelling skills needed to engage with them deeply. Our imagery is created to appeal to fans of fantasy, RPGs, epic adventure, and mythology while remaining educational and non-graphic.Does mythology contain difficult or mature themes? Yes. Traditional myths often include themes of violence, conflict, death, betrayal, complex relationships, and moral ambiguity - because they reflect real human experience. We present these themes thoughtfully and educationally, without graphic exploitation or sensationalism. The learning modules provide historical and cultural context to help players understand the stories on their own terms. Mythopouch Retellings are suitable for ages 15+ whereas some of the original Sources might be confronting, not to mention difficult to read in older dialects.When will the courses and game be available? The free learning courses and Tier 1 content are coming soon. The physical storytelling board game will follow once the first three region courses are complete. Sign up to our newsletter for launch updates.Will there be expansions or add-ons? Yes. In addition to the six core board games (covering 18 regions), we plan special add-on packs featuring mythological creatures, entities, and scenarios - including concepts like “Giants vs Tiny.”What makes Mythopouch different from other mythology games or courses? Mythopouch teaches real mythological knowledge and stories drawn from historical sources - not made-up content. You must genuinely learn the material to play the game well.Through the Learn-Earn-Play model, we make sure that access to the physical game is earned through knowledge and effort. It is a storytelling and strategy experience focused on character, choice, consequence, and narrative mastery rather than combat. Most importantly, we refuse to sanitise or rewrite the past to fit modern sensitivities.The goal is to help you build genuine strength and resilience by engaging with authentic human truths. Nothing is given. Everything is earned. What does Mythopouch teach about mythology? Mythology teaches real human truths - including the difficult ones.We present it faithfully and educationally (no graphic exploitation).Our imagery is crafted for lovers of fantasy, RPGs, epic adventure, mythology, and ancient history.The goal isn’t comfort. It's strength.Learn the real stories. Build real resilience. Where should I start if I’m new to mythology? Would you like to follow a story, explore its historical sources, or learn about a particular character, creature, object or place?If you are new to mythology, we recommend starting with a Mythopouch retelling. Following a story helps you understand how its characters, events and places connect, giving you context for exploring the mythology further.If you want to investigate where those stories come from, visit Sources to read the historical texts and editions. You can read a source alongside its retelling to compare the language, details and presentation.If something specific interests you, browse the Ancient Greek, Ancient Egyptian or Arthurian mythology regions. Each entity record includes related-entry links, helping you explore connected characters, creatures, objects and places as you learn. You can move between the stories and individual records to build your understanding. Will I need a screen or app to play the physical game? No, the physical Mythopouch game is designed to be played offline, without screens, apps or electronic devices. The online learning journey prepares you to play within that Tier’s three regions by building your knowledge of their myths, characters and stories.Tier 1 contains Ancient Greek mythology, Ancient Egyptian mythology and Arthurian legend. What you learn about these three regions supports the storytelling, character choices and encounters you explore together in the physical game.The online learning resets for the next Tier, where you will learn three more regions in courses. What is the difference between a source and a Mythopouch retelling? Sources are historical texts and editions you can consult to explore where a story comes from. Some can be difficult to read because they use older dialects, unfamiliar vocabulary and older poetic phrasing. At times, the reading experience can feel a little like reading Shakespeare, with language that takes more time to understand.Mythopouch retellings present these stories in accessible modern language for readers aged 15 and over, making it easier to follow the characters, events and themes. Retellings are generally a more summarised version, they are not word for word from the source. The source remains available separately, so you can compare the two and explore the historical text in greater depth. Why does a mythological story sometimes differ from another version I know? Myths often have several surviving versions. Names, relationships and events can vary between regions, periods, authors and translations. Mythopouch provides references so you can explore these traditions further. No single retelling represents every version of a myth. Are Mythopouch’s illustrations historically exact? No, our illustrations are creative educational interpretations, using symbolism and visual storytelling to help you recognise characters and themes. They are designed to reflect a modern artistic style that inspires modern readers to take interest. They should not be treated as archaeological reconstructions or evidence of exactly how ancient people, clothing or places looked.Read our Sources & Interpretation Disclaimer How can I report an error or suggest a source? Email info@mythopouch.com with the page link, or send us a message via the online chat with the detail you think needs checking and, where possible, a reference. If you are sharing a different version of a myth, include its author or tradition so the accounts can be compared. Can the physical game be shipped to the USA or Canada? No sorry. The physical Mythopouch game will not be supplied to the USA or Canada under our current insurance arrangements. Hopefully in the future this can change. Why do some Mythopouch image entities have bags, handbags or pouches? In the Mythopouch game, every character carries a pouch. It is part of the game’s identity and a playful connection to the name Mythopouch, so you will spot pouches and carry bags throughout our artwork.Pouches have been used for thousands of years. Ötzi the Iceman, who lived around 3300 BCE, carried a leather belt pouch containing tinder and small tools. He was discovered in the Italian Alps near the Austrian border in 1991, with his body and belongings remarkably preserved in ice. Leather and other natural materials usually decay over time, so many ancient bags would have rotted away rather than survived for us to find.And yes, some of our bags look a little more modern than their mythological owners! Occasionally, a modern-looking handbag or an extra pouch appears during image generation and slips through our editing. These details are artistic quirks rather than claims about historical clothing. At least you know you’re in Mythopouch! ;)Historical reference: South Tyrol Museum of Archaeology: https://www.iceman.it/en/oetzi/clothing

  • Mastaba | Egyptian Mythology & Ancient History Database ||Egyptian|Location

    Explore the mastaba, the bench-shaped tomb of ancient Egypt that housed the ka of the dead and grew, step by step, into the pyramid. - Mythopouch Previous Egyptian Next > Mastaba Name in Non-English, or Alternative Name/s per-djet (Egyptian: house of eternity), hwt-ka (house of the ka), mastaba (Arabic: bench) Pronunciation MASS-tuh-buh Arthurian List Egyptian List Greek List Also known as, and/or Titles and Roles Mastabat, the House of Eternity, the House of the Ka, the Bench of Eternity, the Palace-Facade Tomb Mythopouch artistic interpretation Details Region Egyptian Regional Information Additional (if applicable) Category Location Historicity (actuality or factual truth of persons, events, and claims) Historical Gender N/A Time Period c. 3100 BCE (First Dynasty) - Middle Kingdom Symbol Mastaba Tags egyptian, mastaba, tomb, saqqara, giza, ka, false-door, afterlife Introduction - Overview The mastaba is the bench of eternity, the flat-topped, slope-sided tomb that housed Egypt's dead for a thousand years before the first pyramid rose, and then gave birth to the pyramid itself. It is the house of the ka, the vital force that outlived the body, built with a false door of stone through which the dead could come and go to take their offerings. It is the tomb with the sealed statue chamber, the serdab, where lifelike figures of the dead sat in the dark with crystal eyes, waiting. It is the ancestor of the Step Pyramid, for the vizier Imhotep raised the first pyramid by stacking one mastaba upon another into a stairway of six giant steps. It is the building block of the first planned cemeteries on earth, the streets of identical tombs that spread around the Great Pyramid at Giza like a city of the dead. Its walls carry the richest picture-book of daily life ever left by the ancient world, from herdsmen singing crocodiles away to harvests, games, and feasts. And it bears the only Arabic word in the vocabulary of Egyptology, for the villagers who named it after the humble mud bench outside their own doors gave eternity a working-class name, and the name stuck. Gallery Main Article - Who or What was... Mastaba The word is modern and almost comically humble. Mastaba is Arabic for bench, the long low seat of mudbrick that stands outside Egyptian village houses, and when nineteenth-century excavators asked the local workmen what to call the flat-topped, slope-sided mounds they were digging, the men shrugged and named them after the bench. The Egyptians themselves had grander words: the tomb was the per-djet, the house of eternity, and the hwt-ka, the house of the ka, the vital force that survived death and needed food, drink, and a place to live. A mastaba was two buildings in one. Above ground stood the bench, a rectangular block of mudbrick or stone containing a chapel for the offerings and rooms for the rites. Beneath it, reached by a deep vertical shaft, lay the burial chamber with its sarcophagus, sealed after the funeral by a massive portcullis slab of granite. The idea was simple and eternal: a house above for the soul's business, a bedroom below for the body's rest, and between them a shaft that the living hoped robbers would never find. The form grew from the oldest graves of Egypt, simple pits in the desert sand whose heat dried the bodies into leather, the first accidental mummies. As tombs grew grander, the pit gained a lining, then a roof, then a mound of bricks above it, and by the First Dynasty, around 3000 BCE, the great officials were buried at North Saqqara, the cemetery above Memphis, the ancient capital, in mastabas with niched and panelled walls that copied the painted facades of the royal palace, so that the dead man dwelt forever in a palace of eternity. Some of these earliest tombs were ringed with the graves of servants sent to attend their masters beyond the grave. Then, around 2670 BCE, came the moment that changed architecture forever. King Djoser of the Third Dynasty began a mastaba at Saqqara, and his vizier Imhotep, the architect later worshipped as a god of wisdom, enlarged it, then enlarged it again, then set a smaller mastaba on top, and another, and another, until six giant steps rose against the sky: the Step Pyramid, the first monumental stone building in human history. The pyramid, the very symbol of Egypt, is a stack of mastabas that forgot to stop. Every part of the mastaba served the traffic between living and dead. The chapel stood on the eastern side, toward the land of the living and the sunrise, and there the family and the priests brought bread, beer, and incense, reciting the formula of a thousand of bread, a thousand of beer, a thousand of oxen and fowl. In the chapel's western wall, the wall that faced the dead, was set the false door, a stone doorframe carved with the owner's name and figure, through which his ka could pass to take the essence of the offerings while the substance stayed behind for the priests. Hidden somewhere in the bench was the serdab, the cellar, a sealed room holding a statue of the dead man, a spare body in case the mummy failed, with only a pair of slits for eyes to see and nostrils to smell the incense. In 1871, in a mastaba at Meidum, diggers broke into such a chamber by torchlight and found themselves face to face with Prince Rahotep and his wife Nofret, painted limestone figures with inlaid crystal eyes so lifelike that the workmen dropped their tools and fled into the night. The statues sit in Cairo today, and their eyes have lost nothing. At Giza, beside the Great Pyramid of Khufu, the pharaoh for whom the largest pyramid was built, the cemetery of the court was laid out like a planned town, streets of uniform mastabas in neat blocks, the first designed city of the dead, and the largest of them belonged to Hemiunu, the vizier who oversaw the building of the pyramid itself. At Saqqara the nobles of the Fifth and Sixth Dynasties turned their chapels into libraries of life. The mastaba of Ti, a royal estate overseer, shows cattle fording a canal while a herdsman chants a charm against the crocodile waiting in the reeds, poultry yards crammed with geese, boys wrestling, boatmen jousting with poles. The mastaba of Mereruka, vizier of King Teti, runs to thirty-two rooms of carved and painted estates, goldsmiths, scribes, musicians, and games. None of it was decoration. In Egyptian belief the carved word and the painted image had power: the herds, the bread, and the music would rise from the walls for the owner whenever the offerings failed. The mastaba was not a monument to a life ended but an insurance policy for a life that had to go on. Kings abandoned the mastaba the moment Imhotep stacked it into steps, and after the Old Kingdom the nobles drifted away too, first to rock-cut tombs in the cliffs of the provinces, then, in the New Kingdom, to temple-tombs in the Theban hills, and the bench of eternity ceased to be the fashion. But it never vanished. Its niched facade lived on in the walls of Djoser's enclosure and on the golden shrine of Tutankhamun, the boy king of the famous tomb; its false door was carved for three thousand years; and its essential idea, the house above and the chamber below, survived in every Egyptian tomb that followed. Thousands of mastabas still stand at Saqqara, Giza, Meidum, and Dahshur, sunburnt and half-buried, and visitors still peer through the serdab slits at the statues waiting inside. The humble mud bench gave its name to the house of eternity, and the house of eternity grew into the mountain of stone that defines Egypt, which is not a bad lineage for a bench. Summary The mastaba endures as the foundation stone of Egyptian eternity, the bench beneath every pyramid and the blueprint of every tomb. Its strangest secret is a shelf of limestone faces: in the burial chambers of a few Giza mastabas lay the reserve heads, idealised sculpted portraits set near the coffin, whose purpose three thousand years of scholarship has still not settled. Every false door, every offering table, every statue gazing through its slit carries the mark of its design. In the human imagination, the mastaba remains the eternal address, the proof that the dead, given bread, a door, and a spare body, might live as long as stone. Now enter the Mythopouch World! You’ve discovered: Mastaba From Myth to Game Join to access FREE real-world mythology "Learn Quests" and "Courses". Sign up to the newsletter for new releases, game updates, insider news, and more as Mythopouch brings real mythology to life. EARN the right to purchase an offline board game by completing FREE modules. JOIN THE NEWSLETTER! Email* Join Our Mailing List I want to subscribe to your mailing list. It's FREE to join as a MEMBER! Log In Not ready to join? Get the newsletter instead below Related Entries Djoser Person Djoser Imhotep Person Imhotep Khufu Person Khufu Tutankhamun Person Tutankhamun Mummy Creature/Monster/Animal Mummy Looking for others? Click into the field below to search, or click the icon to go to full page search function! Search Looking for Mythology Insights? The House Was a Battlefield: Ancient Egyptian Protective Deities Ancient Egyptian Protective Deities did not live only in temples. Bes, Beset and Taweret stood at the head of the bed, on the birth wand and at the doorway, ugly and hybrid on purpose so that worse things stayed outside. This Mythopouch insight looks at the household trio and the same habit of hiring fright as a guard in other cultures, from Pazuzu to the gargoyle. They Can Lie: the Nine Muses The nine Muses are not only pretty sisters who hand out songs. This Mythopouch insight goes past the tidy list of arts to the harder claim in Hesiod: their mother is Memory, they can speak false things that look true, and the number nine was not always fixed. Learn what the mountain actually gives, and what it can still take back. The Potion Did Not Invent the Love: Tristan and Isolde Tristan and Isolde did not begin as a Round Table romance. This Mythopouch insight goes past the dragon, the cup and the black sail to ask what the legend is really testing: kinship, accident, and the choice that remains when the potion is no longer an excuse. Click below to view our mythology blog article insights, where we delve into the current Mythopouch Tier regions, and what we think you should know! Sources & Retellings Explore the original mythological Source texts (most from over 75 years ago, some as translated, possibly with mature content ) and Mythopouch's source Retellings (a modern retelling also suitable for 15+ ) connected to this mythological entity. We are growing this resource and will link these in the future; for now, check the References below, then find the Sources or Retellings on those pages! Source Texts List Source Retellings List References Validation References: - Mastaba M17 of Rahotep and Nofret, Meidum (4th Dynasty, c. 2600 BCE, Egyptian Museum, Cairo) - the serdab statues with the crystal eyes - North Saqqara mastabas, 1st Dynasty (c. 3000 BCE) - the palace-facade tombs of the first officials - Step Pyramid complex of Djoser, Saqqara (3rd Dynasty, c. 2670 BCE) - the mastaba stacked into the first pyramid - Mastaba of Hemiunu, Giza G 4000 (4th Dynasty, c. 2570 BCE) - the tomb of the vizier who oversaw the Great Pyramid - Mastaba of Mereruka, Saqqara (6th Dynasty, c. 2340 BCE) - the thirty-two rooms of daily-life reliefs - A. J. Spencer, Death in Ancient Egypt (Penguin, 1982) - the development of the Egyptian tomb - Salima Ikram, Death and Burial in Ancient Egypt (Pearson, 2003) - the architecture and rituals of the house of eternity - Aidan Dodson, The Royal Tombs of Ancient Egypt (Amberley, 2016) - the royal and noble tomb from mastaba to pyramid Cultural Context Notice Mythology developed across different cultures, periods and traditions, and there is rarely one universally accepted version of a story. Mythopouch approaches these traditions with respect while remaining faithful to the complexity of the surviving material. Retellings and educational content may interpret or adapt historical sources, but are not presented as definitive accounts of any culture, religion or belief system. Previous --- End of Record --- Next >

  • Culhwch and Olwen | Mythology Source |Mythopouch Site

    Explore Culhwch and Olwen, the early Welsh Arthurian tale of impossible tasks and Twrch Trwyth, using Lady Charlotte Guest's 1842 edition. Culhwch and Olwen Culhwch and Olwen Previous Arthurian Next > Culhwch and Olwen Name in Non-English, or Alternative Name/s Culhwch ac Olwen; Kilhwch and Olwen; Kilhwch and Olwen or The Twrch Trwyth Mythology Records Arthurian List Egyptian List Greek List Mythopouch artistic interpretations English Edition Translation used on this Page Lady Charlotte Guest · 1842 · Longman, Orme, Brown, Green, and Longmans / W. Rees Time Period Medieval Welsh tale, probably composed around c. 1100, though scholarly dating ranges from the late 10th to the 12th century. Survives in the White Book of Rhydderch and Red Book of Hergest. English witness: Lady Charlotte Guest, 1842. Introduction - Overview Culhwch and Olwen is an anonymous medieval Welsh Arthurian tale and one of the earliest surviving prose narratives to place Arthur and his war-band at the centre of an adventure. Culhwch is bound by his stepmother's destiny to marry only Olwen, daughter of the giant Ysbaddaden Pencawr. Because Ysbaddaden is fated to die when his daughter marries, he demands a long series of seemingly impossible tasks before he will surrender her. The tale survives in medieval Welsh manuscripts, including an incomplete version in the White Book of Rhydderch and a complete version in the Red Book of Hergest. Its exact date of composition remains debated, but it is widely treated as the oldest surviving native Welsh Arthurian prose tale. The source witness used by Mythopouch is Lady Charlotte Guest's 1842 publication, Part IV of The Mabinogion, containing Kilhwch and Olwen. Guest translated and edited the medieval Welsh material into English and supplied explanatory notes. Mythopouch treats the anonymous Welsh tale as the original work and Guest as the translator and editor of this public-domain reading witness. Read the Mythopouch Retelling Explore this work through a Mythopouch retelling, written in clear, modern language to help you follow its stories, characters and themes. Read it alongside the original source to support your understanding. View Retelling The Work... Culhwch and Olwen Culhwch and Olwen preserves an Arthurian world very different from the later courtly romances of Lancelot and the Grail. Arthur appears as a powerful British war-leader surrounded by an enormous company of warriors, hunters, magicians and figures whose abilities often belong to an older heroic and folkloric tradition. The story begins when Culhwch rejects the daughter of his stepmother. She lays a destiny upon him that he will marry no woman except Olwen, daughter of Ysbaddaden Pencawr. Culhwch seeks the aid of his cousin Arthur, who binds members of his court to the quest. When Culhwch reaches Ysbaddaden's stronghold and asks for Olwen, the giant sets an extraordinary bride-price. The tasks include acquiring rare animals, weapons and objects, freeing Mabon son of Modron, obtaining the cauldron of Diwrnach, gathering impossible quantities of seed and securing the comb, scissors and razor carried by the enchanted boar Twrch Trwyth. The search for Mabon sends Arthur's men through a chain of ancient animals whose memories stretch further and further into the past. The hunt of Twrch Trwyth then becomes one of the tale's largest action sequences, ranging across Ireland, Wales and Cornwall before the boar is driven into the sea. Once the required objects and tasks have been secured, Ysbaddaden is shaved and forced to acknowledge that Olwen belongs to Culhwch. Goreu son of Custennin kills the giant, and Culhwch and Olwen marry. The work is important to Mythopouch because it preserves an early Welsh form of Arthurian tradition before the major development of French courtly romance. Its Arthur, Cai, Bedwyr, Gwalchmai, Mabon and other figures can therefore differ sharply from their later medieval counterparts. The 1842 source witness used here was translated, edited and annotated by Lady Charlotte Guest. Her edition is valuable as a public-domain English witness, but it belongs to 19th-century scholarship and uses spellings such as Kilhwch that differ from modern Welsh forms. Mythopouch uses Culhwch as the principal modern display spelling while retaining Guest's witness for source checking. Files, Downloads & Links Source Texts. These stories include violence and adult themes. The Mythopouch retelling is written for readers aged 15+ below. Culhwch and Olwen - Source Text Mythopouch Retelling. This Mythopouch retelling is written for readers aged 15+. Culhwch and Olwen - Retelling (Full Version) Summary Culhwch and Olwen is an anonymous medieval Welsh Arthurian tale in which Arthur's war-band helps Culhwch complete Ysbaddaden's impossible tasks to win Olwen. Mythopouch uses Lady Charlotte Guest's 1842 translation and edition as its public-domain English source witness. Source Note The medieval Welsh tale Culhwch and Olwen is public domain. Lady Charlotte Guest's 1842 translation, edition and notes are also public domain. Mythopouch's modern retelling, commentary and original imagery are © Mythopouch. Sources & Retellings Cultural Context Notice Mythology developed across different cultures, periods and traditions, and there is rarely one universally accepted version of a story. Mythopouch approaches these traditions with respect while remaining faithful to the complexity of the surviving material. Retellings and educational content may interpret or adapt historical sources, but are not presented as definitive accounts of any culture, religion or belief system. Previous --- End of Record --- Next >

  • Ector (Sir) | Arthurian Mythology & Ancient History Database ||Arthurian|Person

    Meet Sir Ector, the loyal foster father chosen by Merlin to raise the infant Arthur, and the father of Sir Kay in Arthurian legend. | Mythopouch Previous Arthurian Next > Ector (Sir) Name in Non-English, or Alternative Name/s Sir Ector, Antor (Old French, in Robert de Boron and the Vulgate Cycle), Hector (variant spelling) Pronunciation SUR EK-tor Arthurian List Egyptian List Greek List Also known as, and/or Titles and Roles The Foster Father of Arthur, the Father of Sir Kay, the Keeper of the Secret, the Old Knight, the Lord of the Forest Sauvage, the Man Who Raised a King Mythopouch artistic interpretation Details Region Arthurian Regional Information Additional (if applicable) British/French Category Person Historicity (actuality or factual truth of persons, events, and claims) Legendary Gender Male Time Period 5th-6th centuries CE (mythic Arthurian period); literary tradition 12th-20th centuries CE Symbol An old knight kneeling in a snowy churchyard before the boy he raised as his own son Tags arthurian, sir-ector, knight, foster-father, sir-kay, merlin, sword-in-the-stone, camelot Introduction - Overview Sir Ector is the foster father of King Arthur, the honest knight chosen by Merlin to raise the future king in secret as his own son. He is the man who took the newborn prince from the enchanter's hands on the night of his birth, brought him to his own wife's breast, and kept the secret of the boy's blood for fifteen years. He is the true father of Sir Kay, the sharp-tongued foster brother who would become seneschal of all England, and the head of the household where Arthur learned humility before he ever heard a crown. He is the knight standing in the snowy London churchyard when the forgotten sword of his son Kay sends young Arthur to the stone in the yard, and the boy comes back holding the blade that proves him king. He is the man who made his own son swear upon a Bible to tell the truth about that sword, and who then knelt to his foster child and asked only one reward: a place for Kay. And he is the proof that the greatest king in legend was raised not by a king, but by a good man. Gallery Main Article - Who or What was... Ector (Sir) Sir Ector enters the story on the darkest night of its beginning. In the French romance of Merlin by Robert de Boron, written around 1200, and in the English telling of Thomas Malory three centuries later, the newborn Arthur is given up at birth to the prophet Merlin, the price of the enchanter's help in bringing his father Uther Pendragon to his mother Igraine. Merlin carries the wrapped infant out of the castle by a secret postern gate and delivers him to a knight he has chosen with care: Sir Ector, called Antor in the French text, a man of small lands and stainless loyalty, whose wife has newly borne a son. The child is baptised at once and laid at her breast, and she nurses him as her own, for no one in that household - not even Ector's lady - is told whose son he is. The king of Britain grows up as the younger son of a country knight, and the secret sleeps for fifteen years. The household Ector keeps is the hidden school of kingship. His true son Kay is older, proud, quick-tongued, and sure of his place; the foster boy is gentle, willing, and adored by all. In T. H. White's modern retelling, The Sword in the Stone, the castle is the rambling pile of the Forest Sauvage, and Ector is its gruff, warm-hearted lord, blustering over hay harvests and port wine while Merlin, disguised as a tutor, turns the boy called Wart into fish and bird and badger to teach him how the world works. Malory tells less of those years, but what he tells matters more: when the test comes, it is Ector's household that holds the fate of Britain without knowing it. The test comes on a New Year's Day in London, where a sword has appeared thrust through an anvil into a block of stone in a churchyard, with letters of gold promising that the man who draws it is rightwise king born of all England. Every great lord has tried and failed, and the realm holds a tournament while it waits. Ector rides to London with Kay, newly made knight, and the young Arthur attending as his foster brother's squire. At the tilting ground Kay finds he has left his sword at their lodging and sends Arthur back for it. The lodgings are locked and empty, and Arthur, not wanting his brother to ride unarmed, pulls instead at the sword in the churchyard stone. It comes away in his hand as if the stone were butter. Kay, seeing the blade, first claims that he drew it himself. Ector does not rage or rejoice; he takes his son into the church, sets him before the altar, and makes him swear upon the holy book how he truly came by the sword. Kay breaks and confesses: Arthur gave it to him. Then Ector does the thing that defines him. He kneels to the boy he raised, and when Arthur begs him not to, the old knight asks a single boon - that Kay, his true son, be made seneschal of all the king's lands. Arthur grants it weeping, for he has just learned that the family he loved is not his own, and his first act as king is to honour the man who hid him. After that day Sir Ector all but steps out of the story. Malory sends him no quests and no death scene; he remains at the edge of the court, the old knight whose work was done before the first adventure began. Yet his shadow lies across the whole legend. Camelot is built by a boy who learned manners in Ector's hall, loyalty in Ector's service, and kindness as the overlooked second son of a minor knight. The Round Table's great oaths - to give mercy when asked and never fight a wrongful quarrel - read like the rules of Ector's household written large. Summary Sir Ector endures as the quiet foundation under Camelot, the foster father whose honesty in a snowy churchyard gave Britain its king. He should not be confused with Sir Ector de Maris, the half-brother of Lancelot and a knight of the Round Table, who shares his name but none of his story. From the postern gate where Merlin handed him a wrapped newborn to the altar where he made his own son confess, Ector remains the proof that the Arthurian world was built on fosterage, and that the crown rested on the shoulders of a good man who kept his word. Now enter the Mythopouch World! You’ve discovered: Ector (Sir) From Myth to Game Join to access FREE real-world mythology "Learn Quests" and "Courses". Sign up to the newsletter for new releases, game updates, insider news, and more as Mythopouch brings real mythology to life. EARN the right to purchase an offline board game by completing FREE modules. JOIN THE NEWSLETTER! Email* Join Our Mailing List I want to subscribe to your mailing list. It's FREE to join as a MEMBER! Log In Not ready to join? Get the newsletter instead below Related Entries Round Table Artifact/Object/Weapon Round Table Merlin Person Merlin Lancelot (Sir) Person Lancelot (Sir) Gawain (Sir) Person Gawain (Sir) Arthur (King) Person Arthur (King) Looking for others? Click into the field below to search, or click the icon to go to full page search function! Search Looking for Mythology Insights? The House Was a Battlefield: Ancient Egyptian Protective Deities Ancient Egyptian Protective Deities did not live only in temples. Bes, Beset and Taweret stood at the head of the bed, on the birth wand and at the doorway, ugly and hybrid on purpose so that worse things stayed outside. This Mythopouch insight looks at the household trio and the same habit of hiring fright as a guard in other cultures, from Pazuzu to the gargoyle. They Can Lie: the Nine Muses The nine Muses are not only pretty sisters who hand out songs. This Mythopouch insight goes past the tidy list of arts to the harder claim in Hesiod: their mother is Memory, they can speak false things that look true, and the number nine was not always fixed. Learn what the mountain actually gives, and what it can still take back. The Potion Did Not Invent the Love: Tristan and Isolde Tristan and Isolde did not begin as a Round Table romance. This Mythopouch insight goes past the dragon, the cup and the black sail to ask what the legend is really testing: kinship, accident, and the choice that remains when the potion is no longer an excuse. Click below to view our mythology blog article insights, where we delve into the current Mythopouch Tier regions, and what we think you should know! Sources & Retellings Explore the original mythological Source texts (most from over 75 years ago, some as translated, possibly with mature content ) and Mythopouch's source Retellings (a modern retelling also suitable for 15+ ) connected to this mythological entity. We are growing this resource and will link these in the future; for now, check the References below, then find the Sources or Retellings on those pages! Source Texts List Source Retellings List References Validation References: - Robert de Boron, Merlin, c. 1200 - primary source; Antor, the foster father chosen by Merlin for the infant Arthur - The Vulgate Cycle (Estoire de Merlin), c. 1215-1235 - primary source; the fostering of Arthur and the sword in the stone - Thomas Malory, Le Morte d'Arthur, 1469-1470 - primary source; Ector, Kay's forgotten sword, the oath on the Bible, and the seneschal's boon - White, T. H., The Sword in the Stone, 1938 - modern retelling of Ector's household in the Forest Sauvage - Crane, John K., T. H. White (Twayne Publishers, 1974) - scholarly study of White's Arthurian world and characters - Whitaker, Muriel, Arthur's Kingdom of Adventure: The World of Malory's Morte Darthur (D. S. Brewer, 1984) - scholarly study of Malory's knights and households - Norris, Ralph, Malory's Library: The Sources of the Morte Darthur (D. S. Brewer, 2008) - scholarly study of Malory's sources for the early books Cultural Context Notice Mythology developed across different cultures, periods and traditions, and there is rarely one universally accepted version of a story. Mythopouch approaches these traditions with respect while remaining faithful to the complexity of the surviving material. Retellings and educational content may interpret or adapt historical sources, but are not presented as definitive accounts of any culture, religion or belief system. Previous --- End of Record --- Next >

  • Pyramid Texts | Mythology Source |Mythopouch Site

    Explore the ancient Egyptian Pyramid Texts through Budge's 1914 public-domain source selection and a modern 15+ retelling. Pyramid Texts Pyramid Texts Previous Egyptian Next > Pyramid Texts Name in Non-English, or Alternative Name/s Pyramid Texts; Old Kingdom Pyramid Texts; Saqqara Pyramid Texts Mythology Records Arthurian List Egyptian List Greek List Mythopouch artistic interpretations English Edition Translation used on this Page E. A. Wallis Budge · 1914 · J. M. Dent & Sons Ltd. Time Period Old Kingdom, late Fifth to Eighth Dynasties, approximately 2350-2150 BCE. Historical English source witness: E. A. Wallis Budge, 1914. Introduction - Overview The Pyramid Texts are an ancient Egyptian corpus of royal funerary utterances first inscribed inside pyramids at Saqqara in the late Old Kingdom. They combine offering formulae, protective spells, hymns, ritual instructions, divine identifications and texts for the dead ruler's resurrection and ascent. The downloadable historical English witness for this Sources page is Chapter II, 'The Pyramid Texts', from E. A. Wallis Budge's The Literature of the Ancient Egyptians (1914). Budge's chapter is a public-domain historical selection, not a complete modern edition of every known Pyramid Text. Read the Mythopouch Retelling Explore this work through a Mythopouch retelling, written in clear, modern language to help you follow its stories, characters and themes. Read it alongside the original source to support your understanding. View Retelling The Work... Pyramid Texts The Pyramid Texts do not form one ancient book with a single author or fixed table of contents. Different pyramids preserve different selections and arrangements. The earliest surviving royal corpus is in the pyramid of Unas, followed by texts for Teti, Pepi I, Merenre and Pepi II. By the end of the Sixth Dynasty, royal women also received Pyramid Texts, and later discoveries have continued to enlarge the known corpus. Their central purpose is funerary. The dead ruler is restored, purified and fed; protected from serpents and hostile beings; identified with gods such as Osiris and Horus; ferried or lifted through the celestial landscape; and established among the gods and stars. Some utterances belong to offering and mouth-opening rituals, while others use commands, threats, hymns and magical identifications. Modern numbering can be confusing. Kurt Sethe's early twentieth-century edition established the familiar sequence of 714 numbered utterances, but later discoveries added further texts and variants. Counts also differ according to which pyramid, edition and numbering system is being discussed. Mythopouch therefore avoids treating one later total as a final count for the entire corpus. The public source supplied here is Budge's 1914 Chapter II. It contains a historical introduction and English selections under headings including the Opening of the Mouth, funerary offerings, hymns to the sky and sun gods, the king in heaven, and the hunting and slaughter of the gods. It is useful as an accessible period witness but does not contain the full corpus known to Egyptology today. For the Mythopouch retelling, the ancient material was also checked against Samuel A. B. Mercer's 1952 translation and commentary as a private research reference. Mercer's file is not supplied, hosted or reproduced by Mythopouch. Modern archaeological and Egyptological sources were used to check discovery history and later additions to the corpus. Files, Downloads & Links Source Texts. These stories include violence and adult themes. The Mythopouch retelling is written for readers aged 15+ below. Pyramid Texts - Source Text Mythopouch Retelling. This Mythopouch retelling is written for readers aged 15+. Pyramid Texts - Full Retelling Pyramid Texts - Retelling Vol. 1 Pyramid Texts - Retelling Vol. 2 Summary The Pyramid Texts are ancient Egyptian royal funerary utterances for resurrection, protection and ascent. This page supplies Budge's 1914 public-domain historical English selection while identifying its limits as a selection rather than the complete modern corpus. Source Note The ancient Egyptian Pyramid Texts are public-domain source material. The downloadable witness for this page is E. A. Wallis Budge, The Literature of the Ancient Egyptians, published in 1914. Budge died in 1934. Under Australian copyright-duration guidance, published text is out of copyright where it was published before 1955 and the creator died before 1955. Mythopouch should upload only the verified 1914 Budge source file identified in the accompanying README. Samuel A. B. Mercer's 1952 translation is used only as a private research reference and is not distributed by Mythopouch. Sources & Retellings Cultural Context Notice Mythology developed across different cultures, periods and traditions, and there is rarely one universally accepted version of a story. Mythopouch approaches these traditions with respect while remaining faithful to the complexity of the surviving material. Retellings and educational content may interpret or adapt historical sources, but are not presented as definitive accounts of any culture, religion or belief system. Previous --- End of Record --- Next >

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