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- Mentuhotep II | Egyptian Mythology & Ancient History Database ||Egyptian|Person
Discover Mentuhotep II, the Theban pharaoh who reunified Egypt, founded the Middle Kingdom and built his revolutionary royal mortuary temple at Deir el-Bahri. Previous Egyptian Next > Mentuhotep II Name in Non-English, or Alternative Name/s mnṯw-ḥtp (Egyptian) Pronunciation men-too-HOH-tep thuh SEK-und Arthurian List Egyptian List Greek List Also known as, and/or Titles and Roles Nebhepetre, Sematawy, Montuhotep, the Reunifier, the Founder of the Middle Kingdom, He Who Unifies the Two Lands Mythopouch artistic interpretation Details Ancient Egypt Regional Information Additional (if applicable) Egyptian Region Category Person Historicity (actuality or factual truth of persons, events, and claims) Historical Gender Male Time Period c. 2055 - 2004 BCE (11th Dynasty) Symbol The white crown of Upper Egypt, the heb-sed cloak, the seated statue from Bab el-Hosan Tags egyptian, mentuhotep-ii, 11th-dynasty, middle-kingdom, reunification, deir-el-bahri, herakleopolis, osiris, egyptian-mythology Introduction - Overview Mentuhotep II is the Reunifier, the pharaoh who ended the First Intermediate Period, the century of chaos that had shattered Egypt into warring kingdoms after the collapse of the Old Kingdom, and founded the Middle Kingdom, the era that Egyptians would remember as their classical age. He is the king who changed his own name in his thirty-ninth regnal year, abandoning Nebhepetre for Sematawy, "He Who Unifies the Two Lands," a title that proclaimed what his armies had finally achieved. He is the conqueror who marched north from Thebes to crush the Herakleopolitan dynasty, the rival kings who had ruled Lower Egypt from their capital near the Faiyum, and who desecrated the sacred necropolis of Abydos in an act of sacrilege that gave Mentuhotep the moral justification for total war. He is the builder of the mortuary temple at Deir el-Bahri, the terraced complex called Akh-sut Nebhepetre - "Transfigured are the places of Nebhepetre" - that combined tomb, temple, and royal cult in a design so revolutionary that Hatshepsut would copy it five hundred years later. He is the king who was depicted with pitch-black skin in his temple reliefs, not because of his ethnicity but because black was the colour of Osiris, the green-skinned god of resurrection, and of the fertile silt that the Nile flood deposited on Egypt's fields. He is the pharaoh who buried six young women, priestesses of Hathor, in shrines within his own temple, their ages ranging from five to twenty-two, a mystery that has puzzled Egyptologists for a century. And he is the founder of a dynasty that would rule for four hundred years, the man who proved that Egypt could fall apart and be put back together again. Gallery Main Article - Who or What was... Mentuhotep II Mentuhotep II was born into the Eleventh Dynasty, a line of Theban princes who had gradually expanded their power from the city of Amun up the Nile valley during the chaos of the First Intermediate Period. His father was Intef III, the Theban king who had pushed the northern frontier as far as the Tenth Nome, near the city of Asyut, where the forces of Thebes met the armies of Herakleopolis in a militarised border that divided Egypt in two. His mother was Queen Iah, a woman whose name meant "Moon" and who may have been a priestess of Hathor, the cow goddess of motherhood, music, and joy. The Theban kings claimed descent from a family of local princes, and Mentuhotep II took care to emphasise this lineage in inscriptions at Wadi Shatt el-Rigal and at the temple of Montu in Tod, where he depicted himself alongside the Intef family. Whether this genealogy was genuine or politically convenient, it served to legitimise his rule as the heir of a Theban tradition rather than a usurper from the south. When Mentuhotep II ascended the throne around 2055 BCE, Egypt had been divided for more than a century. The Old Kingdom, the age of pyramid builders that had lasted from the Third to the Sixth Dynasty, had collapsed under the weight of climate change, administrative decay, and the rise of powerful provincial governors called nomarchs who had stripped the pharaoh of his authority. The Ninth and Tenth Dynasties, based at Herakleopolis in Lower Egypt, controlled the Delta and the northern Nile valley, while the Eleventh Dynasty at Thebes ruled the south. The two kingdoms existed in a state of armed peace, raiding each other's borders and competing for control of the trade routes and the fertile lands between them. For the first fourteen years of his reign, Mentuhotep II consolidated his hold on Upper Egypt, defeating loyalists to Herakleopolis and absorbing nomadic groups into his territory. Then, around his fourteenth regnal year, the Herakleopolitan kings committed an act that changed the course of the war: they desecrated the royal necropolis of Abydos, the sacred burial ground of the First Dynasty kings who had unified Egypt three thousand years earlier, and the cult centre of Osiris, the murdered god whose resurrection was the foundation of Egyptian belief in eternal life. The desecration was an act of sacrilege so profound that it gave Mentuhotep II both the moral justification and the popular support he needed to launch a war of total conquest. He dispatched his armies north, and after years of campaigning, his forces captured Herakleopolis and destroyed the rival dynasty. By his thirty-ninth regnal year, Egypt was unified once more, and Mentuhotep II changed his Horus name to Sematawy, "He Who Unifies the Two Lands," a title that no pharaoh had borne since the First Dynasty. The reunification was not merely military. Mentuhotep II reformed the Egyptian government to prevent the decentralisation that had caused the collapse of the Old Kingdom. He stripped the nomarchs of much of their power, replacing provincial governors with loyal appointees from Thebes who answered directly to the crown. He created new governmental posts, sent officials from the capital to tour the provinces regularly, and recentralised the administration, the army, and the priesthoods under royal control. He promoted the cult of Amun, the local god of Thebes, to national prominence, a decision that would have profound consequences two hundred years later when the Theban priesthood of Amun became the wealthiest and most powerful religious institution in Egypt. He also restored trade, sending expeditions to Punt on the Red Sea coast for incense and myrrh, and to Byblos on the Phoenician coast for cedar timber. The most enduring monument of Mentuhotep II's reign is his mortuary temple at Deir el-Bahri, a site on the west bank of the Nile opposite Thebes, nestled in a natural amphitheatre of cliffs that the Egyptians called geser, "the sacred." The temple, named Akh-sut Nebhepetre, was unlike anything that had come before it. It combined elements of the Old Kingdom pyramid complex - a valley temple on the water's edge, a causeway, and a mortuary temple - with the saff tomb tradition of his Theban predecessors, whose rock-cut tombs were fronted by rows of pillars. The result was a terraced complex that rose in stages from the valley floor to the cliff face, with a central core that may have been a symbolic pyramid or a mastaba-like structure, surrounded by colonnades, courtyards, and gardens planted with sycamore and tamarisk trees. A one-hundred-and-fifty-foot causeway led from the valley temple up to the main courtyard, lined with Osirian statues of the king. The temple was revolutionary not only in architecture but in theology. It was the earliest mortuary temple in which the king was explicitly identified with Osiris, the god of resurrection. The walls were decorated with scenes of Mentuhotep II smiting enemies, hunting in the marshes, and making offerings to the gods, but the dominant theme was Osirian: the king as the dead god who would rise again. Some reliefs show him with pitch-black skin, wearing the red crown of Lower Egypt and a divine beard, his legs swollen in a manner that some scholars have interpreted as elephantiasis but that may simply be an artistic convention emphasising his connection to the black, fertile silt of the Nile and to Osiris himself. The temple also housed the first known cult of Hathor at Deir el-Bahri, establishing the site's sacred association with the goddess that would endure for a thousand years. One of the most intriguing features of the temple is the Bab el-Hosan, the "Gate of the Horseman," an underground passage discovered in 1900 when Howard Carter, the archaeologist who would later find the tomb of Tutankhamun, was riding through the temple courtyard and his horse stumbled on uneven ground, revealing a hidden entrance. Carter entered the passage, which extended one hundred and fifty metres into the rock, and found a chamber containing a seated statue of the king wrapped in linen and a wooden coffin that bore no name. The statue, now one of the treasures of the Egyptian Museum in Cairo, shows Mentuhotep II seated and wearing a heb-sed cloak, the garment of the jubilee festival that renewed the king's divine power. The chamber may have been intended as the king's original burial place before the plan was changed, making it an early form of Osirian cenotaph, a symbolic tomb for a god who would not stay dead. At the back of the temple, behind the central terrace, six shrines were erected for young women who were buried within the complex. All six were identified as "unique royal favourites and priestesses of Hathor," and their ages at death ranged from approximately five to twenty-two years. Their names were Ashayet, Kawit, Henhenet, Kemsit, Sadeh, and one whose name is lost. Each had a limestone shrine decorated with carved reliefs and painted in bold colours, and behind each shrine lay a tomb with a stone sarcophagus. The sarcophagus of Ashayet, now in the Egyptian Museum in Cairo, retains much of its original colour and shows the lady seated and holding a lotus flower to her nose while a scribe reads a liturgy to her. Why these six young women were given the honour of burial in the king's temple remains a mystery. Some scholars suggest they were symbolic companions for the king in the afterlife, human substitutes for the paddle dolls that were traditionally placed in tombs to entertain the deceased. Others believe they may have been members of the royal family or the king's wives, though only Queen Tem, the mother of his successor Mentuhotep III, is known to have held the title of Great Royal Wife. Mentuhotep II reigned for fifty-one years according to the Turin King List, one of the longest reigns in Egyptian history, and died around 2004 BCE. He was succeeded by his son Mentuhotep III, who continued the dynasty for a brief period before the Twelfth Dynasty, founded by Amenemhat I, moved the capital to Itjtawy near the Faiyum and began the classical phase of the Middle Kingdom. But it was Mentuhotep II's reunification that made the Middle Kingdom possible, and his temple at Deir el-Bahri that provided the architectural model for Hatshepsut's terraced masterpiece five centuries later. The Egyptians remembered him as one of their three great national heroes, alongside Menes, the founder of the First Dynasty, and Ahmose I, the founder of the New Kingdom. Summary Mentuhotep II endures as the phoenix of Egyptian history, the king who proved that a civilisation could collapse into chaos and rise again stronger than before. From the desecration of Abydos to the capture of Herakleopolis, from the black-skinned Osiris of Deir el-Bahri to the six young priestesses buried in his temple, his fifty-one-year reign marks the hinge between the age of pyramids and the classical Middle Kingdom. A detail worth remembering: Howard Carter discovered the Bab el-Hosan not by scholarly deduction but because his horse tripped, a stumble that revealed a king's hidden chamber and foreshadowed the greatest archaeological discovery of the twentieth century. In the human imagination, Mentuhotep II remains the eternal reunifier, the proof that even when a kingdom is shattered into pieces, a single will can forge it whole again. Now enter the Mythopouch World! You’ve discovered: Mentuhotep II From Myth to Game Join to access FREE real-world mythology "Learn Quests" and "Courses". Sign up to the newsletter for new releases, game updates, insider news, and more as Mythopouch brings real mythology to life. EARN the right to purchase an offline board game by completing FREE modules. JOIN THE NEWSLETTER! Email* Join Our Mailing List I want to subscribe to your mailing list. It's FREE to join as a MEMBER! Log In Not ready to join? Get the newsletter instead below Related Entries Osiris Deity Osiris Looking for others? Click into the field below to search, or click the icon to go to full page search function! Search References Validation References: - Tombos Stela and related campaign inscriptions (11th Dynasty, c. 2041 BCE) - records of the war against Herakleopolis and the reunification - Inscriptions from the mortuary temple of Mentuhotep II, Deir el-Bahri (11th Dynasty, c. 2055-2004 BCE) - the Osirian theology and the king's black skin - Bab el-Hosan statue, Egyptian Museum JE 36195 (11th Dynasty, c. 2055-2004 BCE) - seated statue of Mentuhotep II discovered by Howard Carter in 1900 - Sarcophagus of Ashayet, Egyptian Museum (11th Dynasty, c. 2055-2004 BCE) - decorated sarcophagus from the temple's royal female burials - Turin King List (19th Dynasty, c. 1200 BCE) - records a 51-year reign for Mentuhotep II - Wadi Shatt el-Rigal graffiti (11th Dynasty, c. 2055-2004 BCE) - Mentuhotep II's claim of descent from the Intef family - Manetho, Aegyptiaca (c. 3rd century BCE) - Mentuhotep II remembered as a great national hero alongside Menes and Ahmose - Dieter Arnold, The Temple of Mentuhotep at Deir el-Bahari (Metropolitan Museum of Art, 1979) - the definitive architectural study of the mortuary temple - Herbert E. Winlock, Excavations at Deir el Bahri: 1911-1931 (Macmillan, 1942) - the original excavation report - Dorothea Arnold, "The Destruction of the Tombs of the Thinite Nomarchs," Journal of Egyptian Archaeology 77 (1991) - the desecration of Abydos and its political consequences - Nicolas Grimal, A History of Ancient Egypt (Blackwell, 1988) - Mentuhotep II's reunification and the founding of the Middle Kingdom - Ian Shaw, ed., The Oxford History of Ancient Egypt (Oxford UP, 2000) - the First Intermediate Period and Mentuhotep II's reforms Previous --- End of Record --- Next >
- Hieracosphinx | Egyptian Mythology & Ancient History Database ||Egyptian|Creature/Monster/Animal
Explore the Hieracosphinx, Egypt's falcon-headed lion guardian linked to Horus, Ra-Horakhty, solar power and royal temple protection | Mythopouch Previous Egyptian Next > Hieracosphinx Name in Non-English, or Alternative Name/s (Greek: ἱέραξ = hawk) Pronunciation high-uh-RAY-koh-sfinks Arthurian List Egyptian List Greek List Also known as, and/or Titles and Roles Hawk-Headed Sphinx; Falcon-Headed Sphinx; Horus Sphinx Mythopouch artistic interpretation Details Regional Information Additional (if applicable) Egyptian Region Category Creature/Monster/Animal Historicity (actuality or factual truth of persons, events, and claims) Mythological Gender N/A Time Period Old Kingdom through Ptolemaic Period (c. 2686-30 BCE) Symbol Falcon Nemes Headdress Tags egyptian, monster, hawk-headed, horus, ra-horakhty Introduction - Overview The hieracosphinx is the Egyptian sphinx with the head of a hawk or falcon, distinguished from the human-headed androsphinx and the ram-headed criosphinx. The term was coined by the Greek historian Herodotus, who needed a classification for the hawk-headed lion-bodied creatures he observed in Egyptian temple art. In Egyptian theology, the hieracosphinx was intimately associated with the sun god Ra-Horakhty ("Ra-Horus of the Horizons") and with Horus the Elder (Haroeris), making it a creature of intense solar and royal significance. The hieracosphinx represents perhaps the most celestial of the three sphinx types. Where the androsphinx embodied the earthly pharaoh and the criosphinx represented Amun's creative fertility, the hieracosphinx channeled the sky god Horus and the solar deity Ra - powers of heavenly authority, divine sight, and cosmic order. Gallery Other depictions if the Hieracosphinx was real. Main Article - Who or What was... Hieracosphinx The hieracosphinx combines the hawk head - symbolising Horus's all-seeing eye, divine kingship, and celestial dominion - with the lion body that signifies earthly strength, protection, and solar heat. This dual anatomy creates a creature that mediates between heaven and earth: the hawk head looks upward and outward with the keen vision of a raptor, while the lion body maintains firm contact with the ground, ready to repel any threat to cosmic order. The hieracosphinx thus embodies the pharaoh's role as the living Horus on earth - a divine being who participates simultaneously in celestial and terrestrial realms. The hawk-headed sphinx appears in Egyptian art from at least the Old Kingdom, though it is less commonly represented in three-dimensional sculpture than the androsphinx. Its primary appearances are in relief carvings, architectural elements, and two-dimensional representations where it serves an apotropaic function - warding off malevolent forces from temple entrances, royal monuments, and sacred spaces. Its association with rebirth and the afterlife stems from the falcon's solar connotations: just as the sun is reborn daily, so the pharaoh, protected by the hieracosphinx, achieves eternal resurrection. Some sources treat the hieracosphinx and the axex as distinct creatures, while others conflate them. The available evidence is insufficient to determine whether the Egyptians themselves distinguished between these hawk-headed lion-bodied forms or whether they represent regional or temporal variations on a single type. What is clear is that the hawk-head-on-lion-body configuration carried consistent associations with Horus, Ra, and solar kingship throughout Egyptian history. Summary The hieracosphinx - the hawk-headed sphinx - was a solar and royal symbol associated with Horus and Ra-Horakhty. Its combination of raptor head and lion body created a creature of celestial authority and terrestrial protective power, serving as guardian of temples and guarantor of the pharaoh's divine mandate. Now enter the Mythopouch World! You’ve discovered: Hieracosphinx From Myth to Game Join to access FREE real-world mythology "Learn Quests" and "Courses". Sign up to the newsletter for new releases, game updates, insider news, and more as Mythopouch brings real mythology to life. EARN the right to purchase an offline board game by completing FREE modules. JOIN THE NEWSLETTER! Email* Join Our Mailing List I want to subscribe to your mailing list. It's FREE to join as a MEMBER! Log In Not ready to join? Get the newsletter instead below Related Entries Horus Deity Horus Criosphinx Creature/Monster/Animal Criosphinx Ra Deity Ra Sphinx Creature/Monster/Animal Sphinx Androsphinx Creature/Monster/Animal Androsphinx Looking for others? Click into the field below to search, or click the icon to go to full page search function! Search References Validation References: - Wikipedia: "List of mythical creatures in Egyptian mythology" (hieracosphinx section) - Grokipedia: "Hieracosphinx" (https://grokipedia.com/page/Hieracosphinx) - Egypt Tours Portal: "Ancient Egyptian Mythical Creatures" (hieracosphinx section) - Herodotus, Histories (classification of sphinx types) - Wikipedia: "Sphinx" (Egyptian sphinx types) Previous --- End of Record --- Next >
- Aethra | Greek Mythology & Ancient History Database ||Greek|Person
Explore Aethra, princess of Troezen and mother of Theseus, whose story spans Poseidon, Helen of Troy, captivity and her rescue after the fall of ancient Troy. Previous Greek Next > Aethra Name in Non-English, or Alternative Name/s Αἴθρα (Aithra) Pronunciation EETH-ruh Arthurian List Egyptian List Greek List Also known as, and/or Titles and Roles Daughter of Pittheus, Mother of Theseus, The Princess of Troezen, Helen's Handmaiden Mythopouch artistic interpretation Details Regional Information Additional (if applicable) Greek Region Category Person Historicity (actuality or factual truth of persons, events, and claims) Legendary Gender Female Time Period c. 13th century BCE (legendary Bronze Age) Symbol Sword, Sandals & Rock Tags greek, aethra, theseus, troezen, aegeus, poseidon, helenoftroy, dioscuri, trojanwar Introduction - Overview Aethra is the princess of Troezen whose single night with two men - one mortal, one divine - set in motion the legend of Athens' greatest hero. She is the daughter of King Pittheus, the wise ruler who understood the riddles of Delphi better than the kings who came to consult them, and the mother of Theseus, the boy who lifted a boulder to claim his father's sword and grew up to slay the Minotaur, the half-man half-bull monster, in the labyrinth of Crete. She is the woman who received a dream from Athena and waded into the moonlit sea to meet Poseidon, ensuring her son would carry both human and divine blood. She is the unwilling foster-mother of Helen of Troy, charged with guarding the kidnapped girl at Aphidna, and the slave dragged to Sparta and then to Troy when Helen's brothers came to reclaim their sister. And she is the grandmother who survived a decade of war only to be recognised by her grandsons in the ashes of Troy, a woman whose life spanned three generations of Greek legend from the birth of a hero to the fall of a city. Gallery Main Article - Who or What was... Aethra Aethra was born in Troezen, a city on the eastern coast of the Peloponnese, the daughter of King Pittheus and granddaughter of Pelops, the legendary king of Pisa in Elis whose chariot race won him a bride and whose descendants shaped the history of Greece. She grew up in her father's palace, a princess of ancient lineage, and for a time she was courted by Bellerophon, the hero who would later tame the winged horse Pegasus and slay the Chimera, the fire-breathing monster, but Bellerophon was exiled for killing a kinsman before the marriage could take place. Her life changed when Aegeus, the king of Athens, arrived at Troezen. Aegeus had visited the oracle at Delphi to ask how he might father an heir, and the priestess had answered him in a riddle: "Loose not the bulging mouth of the wineskin until you have reached the height of Athens." Aegeus did not understand, but Pittheus did. He plied the Athenian king with wine and led him to Aethra's bed. That same night, the goddess Athena sent Aethra a dream. She instructed the princess to wade across the narrow channel to the island of Sphaeria, which lay just off the coast of Troezen, and there pour a libation to the spirit of her grandfather's charioteer. Aethra rose and did as she was told, wading through the dark water to the island. But as she made her offering, Poseidon, the god of the sea, rose from the waves and lay with her. When Aegeus awoke and learned that Aethra was with child, he placed his sword and a pair of sandals beneath a great rock that served as an altar to Zeus the Strong, and told her that if she bore a son who could lift the stone, she should send him to Athens with the tokens as proof of his royal birth. Then he returned to Athens, and Aethra gave birth to a boy she named Theseus, a child who would claim descent from both a king and a god. For years Aethra raised her son in Troezen under the guidance of her father Pittheus, and when Theseus came of age she led him to the great rock and showed him what lay beneath it. The boy lifted the stone with ease, retrieved the sword and sandals, and set out for Athens by the overland road, determined to prove himself a hero before claiming his birthright. Aethra remained in Troezen, and later she bore a daughter named Clymene, half-sister to Theseus, who would share in the trials to come. But Aethra's own trials were only beginning. Theseus, now king of Athens, and his friend Pirithous, king of the Lapiths, a tribe from Thessaly, conceived a mad plan to marry daughters of Zeus. They kidnapped Helen, the young daughter of Tyndareus of Sparta, the most beautiful woman ever born, and Theseus entrusted her to his mother's care at Aphidna, one of the twelve ancient towns of Attica, the region ruled by Athens. While Theseus and Pirithous descended to the underworld in their attempt to seize Persephone, the queen of the dead and wife of Hades, Helen's twin brothers Castor and Polydeuces, known together as the Dioscuri, marched on Aphidna with a Spartan army. They stormed the town, rescued Helen, and took Aethra and her daughter Clymene as captives back to Sparta. There Aethra became Helen's slave, a princess of Troezen reduced to servitude in a foreign land. When Helen later married Menelaus, the king of Sparta, and then eloped with Paris, the Trojan prince, to Troy, Aethra accompanied her, crossing the sea to the city that would become the grave of a generation. In Troy she served Helen faithfully, and in some accounts she helped raise her great-grandson Munitus, the son of her grandson Acamas and Laodice, a daughter of King Priam. For ten years she lived in the besieged city, an old woman watching the war from within the walls. When Troy finally fell to the Greeks, Aethra made her way to the Greek camp with shaven head and mourning dress, and there she was recognised by her grandsons Acamas and Demophon, the sons of Theseus. They pleaded with Agamemnon, the high king of the Greek forces, to secure her freedom, and Agamemnon sent a messenger to Helen to ask that the old woman be released. Helen, who had known Aethra's kindness in Sparta and Troy, granted the request. Aethra and Clymene were freed and returned to Athens in triumph, escorted by Menestheus, the leader of the Athenians at Troy. According to the mythographer Hyginus, Aethra later took her own life from grief at the death of her sons, though other accounts let her live out her days in the city her son had made great. Her story was carved upon the chest of Cypselus at Olympia and painted by Polygnotus in the Lesche at Delphi, a life that had touched the edges of every great legend of the age. Summary Aethra stands as one of the most travelled women in Greek mythology, a princess who became a slave and lived to see her grandsons win her freedom in the ruins of Troy. From the palace of Pittheus to the bedchamber of Aegeus, from the island of Sphaeria to the walls of Aphidna and the burning streets of Troy, her life traces the path of a woman who was never the protagonist yet was present at every turning point. Every mother who hides a birthright beneath a stone, every captive who outlives her conquerors, and every grandmother who waits through a decade of war carries something of Aethra, the princess of Troezen who mothered a hero and outlasted an empire. Now enter the Mythopouch World! You’ve discovered: Aethra From Myth to Game Join to access FREE real-world mythology "Learn Quests" and "Courses". Sign up to the newsletter for new releases, game updates, insider news, and more as Mythopouch brings real mythology to life. EARN the right to purchase an offline board game by completing FREE modules. JOIN THE NEWSLETTER! Email* Join Our Mailing List I want to subscribe to your mailing list. It's FREE to join as a MEMBER! Log In Not ready to join? Get the newsletter instead below Related Entries Pittheus Person Pittheus The Dioscuri Group The Dioscuri Aegeus Person Aegeus Helen of Troy Person Helen of Troy Theseus Person Theseus Looking for others? Click into the field below to search, or click the icon to go to full page search function! Search References Validation References: - Apollodorus, Bibliotheca, Book 3, chapters 15.6-7 - Aethra and Aegeus, the birth of Theseus - Plutarch, Life of Theseus, chapters 3, 6, 31, 34 - The birth tokens, the kidnapping of Helen, Aethra's enslavement and rescue - Homer, Iliad, Book 3, line 144 - Aethra and Clymene as attendants of Helen at the Scaean Gate - Pausanias, Description of Greece, 2.33.1 - Poseidon and the island of Sphaeria; 5.19.3 - The chest of Cypselus; 10.25.2-3 - The painting at Delphi and Aethra's liberation - Hyginus, Fabulae, 14, 37, 38, 243 - The birth tokens, Helen's abduction, and Aethra's death - Euripides, Hippolytus (lost and extant fragments) - Poseidon as father of Theseus - Gantz, Timothy, Early Greek Myth: A Guide to Literary and Artistic Sources (1993) - Chapters on Theseus, Helen, and the Dioscuri - Kerenyi, Karl, The Heroes of the Greeks (1959) - Chapter on Theseus and his parentage - Graves, Robert, The Greek Myths (1955) - Section on Aethra and the birth of Theseus - Bell, Robert E., Women of Classical Mythology: A Biographical Dictionary (1991) - Entry on Aethra Previous --- End of Record --- Next >
- Canopic Jar | Egyptian Mythology & Ancient History Database ||Egyptian|Artifact/Object/Weapon
Explore Canopic Jars, sacred Egyptian funerary vessels that preserved the organs of the dead under the Four Sons of Horus for afterlife | Mythopouch Previous Egyptian Next > Canopic Jar Name in Non-English, or Alternative Name/s No known ancient Egyptian generic term survives; jars were named individually after the Four Sons of Horus (Imseti, Hapy, Duamutef, Qebehsenuef). The modern term derives from Greek Canopus. Egyptian js.t (iste, "place of embalming") sometimes associated. Pronunciation kuh-NOH-pik jar Arthurian List Egyptian List Greek List Also known as, and/or Titles and Roles qebu (qAbw), "Canopic" (Greek-derived misnomer from Canopus mythology) Mythopouch artistic interpretation Details Regional Information Additional (if applicable) Egyptian Region Category Artifact/Object/Weapon Historicity (actuality or factual truth of persons, events, and claims) Historical Gender N/A Time Period Fourth Dynasty (c. 2613-2494 BCE) through Ptolemaic Period (c. 30 BCE); peak craftsmanship in the New Kingdom (c. 1550-1070 BCE) Symbol Canopic Jar Tags egyptian, artifact, death, afterlife, embalming, organs Introduction - Overview Canopic jars were the sacred vessels used in Egyptian mummification to store and preserve the internal organs of the deceased. The ancient Egyptians did not use a single term equivalent to "canopic jar" - their vessels were called qebu (qAbw) or referred to by function. The modern name is itself a historical misnomer: European Egyptologists borrowed the name from Greek mythology, where Canopus was a sailor in the crew of Menelaus who died near Aboukir in the Nile Delta. The Egyptians worshipped him there in the form of a human-headed vessel, which early scholars mistakenly associated with the funerary jars. Each canopic jar was guarded by one of the Four Sons of Horus - Imsety (human head), Hapy (baboon head), Duamutef (jackal head), and Qebehsenuef (falcon head). These divine protectors ensured the organs' safety and stood before Osiris in judgment. The jars were essential to Egyptian afterlife belief: the deceased would need a complete physical form to function in the next world, and the canopic jars guaranteed that every part of the body was accounted for and protected. Gallery Main Article - Who or What was... Canopic Jar The earliest canopic equipment dates to Queen Hetepheres I, mother of Khufu, around 2590 BCE. A chest with four recesses was found in her tomb at Giza, though the jars themselves were missing. The earliest actual jars come from Queen Meresankh III's tomb, dating to approximately 2550 BCE. Over the centuries, the jars evolved significantly. Old Kingdom vessels were plain limestone or pottery with simple domed lids. In the Middle Kingdom, human-headed lids appeared alongside the first hieroglyphic inscriptions. The New Kingdom produced the distinctive four-animal lids - the Sons of Horus - representing the peak of canopic craftsmanship. By the Late and Ptolemaic periods, "dummy" jars became common: solid or empty vessels maintained for ritual tradition even though the organs were sometimes returned to the body. Each of the four jars had a specific organ assignment and divine protector. Imsety, with a human head, guarded the liver and was protected by the goddess Isis. Hapy, with a baboon head, guarded the lungs and was protected by Nephthys. Duamutef, with a jackal head, guarded the stomach and was protected by Neith. Qebehsenuef, with a falcon head, guarded the intestines and was protected by Serket (Selkis). The heart (ib) was never placed in a canopic jar - it remained in the body as the seat of intelligence, memory, and moral judgment, needed for the Weighing of the Heart. The brain was discarded entirely, considered unimportant. The mummification process for organs involved careful treatment. After removal through a left-side incision in the body, the organs were cleansed with palm wine, dried in natron for forty days, treated with resins, and placed in the jars. The jars were inscribed with prayers, protective spells, the names of the deceased, and invocations to the Sons of Horus, some bearing excerpts from the Book of the Dead. In elite burials, the four jars were housed in a miniature shrine-like chest called a canopic shrine, often elaborately decorated. The jars were positioned near the mummy, typically facing east - the direction of resurrection. Tutankhamun's tomb contained one of the most spectacular canopic installations ever discovered: a miniature golden shrine housing four miniature golden coffins, each containing a calcite canopic jar nested inside anthropomorphic gold coffinettes. This extraordinary arrangement reflected the king's divine status and demonstrated the importance of the canopic ritual even for the youngest and shortest-reigning pharaohs of the New Kingdom. Summary Canopic jars represent the Egyptian commitment to total preservation of the self for eternal life. The jars are a physical manifestation of the belief that nothing essential can be lost in the transition to the afterlife - every part of the person must be accounted for and protected. The Four Sons of Horus represent the four cardinal directions and the completeness of creation. Exceptional canopic jar sets are held in major museums worldwide, including the British Museum, the Louvre, the Egyptian Museum in Cairo, and the Metropolitan Museum of Art. The "dummy jar" phenomenon of the Late Period powerfully illustrates how ritual tradition endured even when its practical function became obsolete - a testament to the strength of Egyptian funerary belief across millennia. Now enter the Mythopouch World! You’ve discovered: Canopic Jar From Myth to Game Join to access FREE real-world mythology "Learn Quests" and "Courses". Sign up to the newsletter for new releases, game updates, insider news, and more as Mythopouch brings real mythology to life. EARN the right to purchase an offline board game by completing FREE modules. JOIN THE NEWSLETTER! Email* Join Our Mailing List I want to subscribe to your mailing list. It's FREE to join as a MEMBER! Log In Not ready to join? Get the newsletter instead below Related Entries Horus Deity Horus Mummy Creature/Monster/Animal Mummy Tutankhamun Person Tutankhamun Isis Deity Isis Osiris Deity Osiris Looking for others? Click into the field below to search, or click the icon to go to full page search function! Search References Validation References: 1. Reisner, George. A History of the Giza Necropolis, Vol. I. Harvard University Press, 1942. (Hetepheres I tomb) 2. Taylor, J.H. Death and the Afterlife in Ancient Egypt. University of Chicago Press, 2001. 3. Dodson, Aidan. The Canopic Equipment of the Kings of Egypt. Kegan Paul International, 1994. 4. Hawass, Zahi. The Royal Tombs of Egypt: The Art of Thebes Revealed. Thames & Hudson, 2006. (Tutankhamun's canopic installation) 5. The Pyramid Texts and Coffin Texts - primary sources referencing the Four Sons of Horus. 6. The Book of the Dead - protective spells inscribed on canopic jars. 7. Spencer, A.J. Death in Ancient Egypt. Penguin Books, 1982. 8. Lucas, A., and J.R. Harris. Ancient Egyptian Materials and Industries. Edward Arnold, 1962. Previous --- End of Record --- Next >
- Gorlois | Arthurian Mythology & Ancient History Database ||Arthurian|Person
Explore Gorlois, Duke of Cornwall, whose death while Uther wore his likeness at Tintagel set Arthur's conception and the tragedy of Camelot itself in motion. Previous Arthurian Next > Gorlois Name in Non-English, or Alternative Name/s Gorloïs, Gorlais, Gorlas, Gorlens, Gorlodubnus, Gorloys, Gothlois, Gwrlais (Welsh variant), Hoel (Vulgate Merlin), Tintagel (Arthour and Merlin) Pronunciation gor-LOYS Arthurian List Egyptian List Greek List Also known as, and/or Titles and Roles The Duke of Cornwall, the Duke of Tintagel, the First Husband of Igraine, the Father of Morgan le Fay, the Wronged Lord, the Ghost of Cornwall Mythopouch artistic interpretation Details British/Celtic Regional Information Additional (if applicable) Arthurian Region Category Person Historicity (actuality or factual truth of persons, events, and claims) Legendary Gender Male Time Period 5th-6th centuries CE (mythic period); literary tradition c. 1136 CE Symbol Two Castles Tags arthurian, gorlois, hero, cornwall, duke-of-tintagel, igraine, uther-pendragon, merlin, morgause, morgan-le-fay Introduction - Overview Gorlois is the Duke of Cornwall whose death set the entire Arthurian tragedy in motion, the loyal vassal who was betrayed by his own king, murdered in battle while Merlin's magic disguised Uther Pendragon in his likeness so that Uther could enter Tintagel and conceive Arthur upon Gorlois's wife Igraine. He is the warrior who fought beside Ambrosius Aurelianus against the Saxons at Conisbrough and Mount Damen, who proved his prowess in war only to be destroyed by the very king he had served. He is the husband who placed Igraine in the impregnable fortress of Tintagel while he rode to defend Dimilioc, the second castle, never knowing that the enemy besieging him was the least of his dangers. He is the father of Morgause, Elaine, and Morgan le Fay, the three daughters whose fates would shape the doom of the Round Table, from Morgan's hatred of Arthur to Morgause's adultery with the king that produced Mordred. And he is the wronged lord whose ghost, in Thomas Hughes's Elizabethan tragedy The Misfortunes of Arthur, rose from the grave to condemn the son of Uther and declare that Mordred would be the hammer of his hate, the instrument of revenge that would bring down the kingdom born from treachery. Gallery Main Article - Who or What was... Gorlois Gorlois was a Duke of Cornwall and a proven warrior who had served under Ambrosius Aurelianus, the High King of Britain, in the wars against the Saxon invaders. He fought at the battle of Conisbrough against Hengist and his Saxons, and at Mount Damen against Octa and Eosa, earning a reputation as one of the bravest commanders in the British army. When Ambrosius died and his brother Uther Pendragon succeeded to the throne, Gorlois became Uther's vassal, a relationship that should have bound them in loyalty but instead became the fuse that lit the greatest tragedy in British legend. The disaster began at a feast. Uther had called his nobles to court to celebrate his victories and to consolidate his new reign. There, for the first time, he saw Igraine, the wife of Gorlois. Geoffrey of Monmouth, the Welsh cleric who wrote the earliest complete account of Arthur's life around 1136, described Igraine as a woman whose beauty surpassed that of all the women of Britain. Uther fell instantly in love, and his love was not the patient or honourable kind. He made his desire obvious to the entire court, pressing his attentions upon Igraine in a way that no married woman could accept without shame. Igraine, faithful to her husband, told Gorlois what had happened. Gorlois, enraged and fearing for his wife's safety, gathered his people and left the festivities without asking Uther's permission, an act that Uther interpreted as treason. Uther declared war on the Duke of Cornwall. Gorlois prepared his two strongholds for siege: Tintagel, the impregnable fortress on the rocky coast where the sea guarded three sides and a narrow path of rock offered the only approach, and Dimilioc, also called Terrabil, a castle further inland where Gorlois planned to make his stand. He placed Igraine in Tintagel, believing that no army could take it, and rode to Dimilioc to face Uther's forces in the field. The strategy was sound. Tintagel was virtually unassailable, and Dimilioc could be defended by a determined garrison. But Gorlois had not accounted for Merlin. Uther's adviser Ulfin warned him that Tintagel could not be taken by force. The only way to reach Igraine was through the narrow path, and a handful of armed men could hold it against a vast army. Uther, driven mad with desire, sought out Merlin, the enchanter whose powers were already legendary. Merlin proposed a deception that would bypass every wall and every sword. He would use potions and hidden arts to transform Uther into the exact likeness of Gorlois. He would also disguise Ulfin as Jordan of Tintagel, a friend of the duke, and himself as Britaelis, another companion. While Uther's army besieged Dimilioc and drew Gorlois into battle, the three impostors would ride to Tintagel in the evening twilight. The sentries, seeing who they believed to be their lord and his friends, would give them entry. Uther would gain admittance to Igraine, and she, seeing only her husband, would give herself to him without suspicion. The plan succeeded perfectly. Uther entered Tintagel and spent the night with Igraine, conceiving Arthur in the very bed of the man whose face he wore. He told Igraine that he had allowed Dimilioc to be besieged to draw the enemy away from Tintagel and keep her safe, and she believed every word. But while Uther lay with Igraine in the castle by the sea, the real Gorlois was fighting for his life at Dimilioc. Uther's army, led by commanders who knew nothing of the deception, pressed the siege with full force. Gorlois sallied out, was overwhelmed, and was killed in the battle. The messengers who brought the news to Tintagel arrived too late. Igraine had already given herself to the false Gorlois, and the true one lay dead on the field. When Uther revealed himself and claimed Igraine as his queen, she had no choice but to accept. She was pregnant with Arthur, and the child who would become the greatest king in legend was the product of a night of treachery, magic, and murder. The consequences of Gorlois's death rippled through every generation of Arthurian legend. His daughters, raised in the shadow of their father's murder, became the agents of the kingdom's destruction. Morgause married King Lot of Orkney and later committed incest with her half-brother Arthur, producing Mordred, the traitor who would kill Arthur at Camlann. Morgan le Fay, the most powerful sorceress in Britain, nursed a hatred of Arthur that drove her to scheme against the Round Table for decades. Elaine married King Nentres and lived in the shadow of her sisters' fame. In Thomas Hughes's 1587 play The Misfortunes of Arthur, the ghost of Gorlois rose on stage to condemn the son of Uther, declaring that the sin committed against him would be avenged through Mordred, the hammer of his hate. The play made explicit what the legends had always implied: that Arthur's kingdom was built on a crime, and that the crime would demand payment in blood. Summary Gorlois endures as the most tragic victim in the foundation myth of Arthur, the loyal duke whose reward for service was death, whose wife was taken by magic, and whose daughters became the instruments of the kingdom's doom. From the battle of Conisbrough to the siege of Dimilioc, from the impregnable walls of Tintagel to the ghost that condemned Arthur in the Elizabethan theatre, his story is the reminder that every great legend begins with a crime. He is the wronged lord whose murder made a king, and whose blood cried out through three generations until the Round Table fell. Now enter the Mythopouch World! You’ve discovered: Gorlois From Myth to Game Join to access FREE real-world mythology "Learn Quests" and "Courses". Sign up to the newsletter for new releases, game updates, insider news, and more as Mythopouch brings real mythology to life. EARN the right to purchase an offline board game by completing FREE modules. JOIN THE NEWSLETTER! Email* Join Our Mailing List I want to subscribe to your mailing list. It's FREE to join as a MEMBER! Log In Not ready to join? Get the newsletter instead below Related Entries Igraine Person Igraine Merlin Person Merlin Tintagel Location Tintagel Uther Pendragon Person Uther Pendragon King Arthur Person King Arthur Looking for others? Click into the field below to search, or click the icon to go to full page search function! Search References Validation References: - Geoffrey of Monmouth, Historia Regum Britanniae, c. 1136 - primary source; the original account of Gorlois as Duke of Cornwall, the siege of Tintagel and Dimilioc, Merlin's disguise of Uther, and Gorlois's death in battle - Thomas Malory, Le Morte d'Arthur, Book I, 1485 - primary source; the English synthesis of Gorlois's death, Uther's deception, and the conception of Arthur - Anonymous, Vulgate Merlin, 13th century - primary source; the expanded version naming Gorlois as Hoel and detailing the magical disguise - Anonymous, Arthour and Merlin, c. 1300 - primary source; the Middle English romance naming Gorlois as Tintagel - Thomas Hughes, The Misfortunes of Arthur, 1587 - primary source; the Elizabethan tragedy featuring the ghost of Gorlois condemning Arthur and prophesying Mordred's revenge - Welsh Triads, Triad 28 "The Three Great Enchantments of the Island of Britain" - primary source; the enchantment of Uther Pendragon by Menw son of Teirgwaedd, the magical tradition behind the disguise - Vinaver, Eugene (ed.), The Works of Sir Thomas Malory (Oxford University Press, 1947; revised 1967) - scholarly critical edition with commentary on the Gorlois narrative and its sources - Lacy, Norris J., The Arthurian Handbook (Garland Publishing, 1988; revised 1997) - scholarly reference on Gorlois, the Uther-Igraine episode, and the Post-Vulgate developments - Loomis, Roger Sherman, The Development of Arthurian Romance (Hutchinson, 1963) - scholarly analysis of the evolution of the Gorlois story from Geoffrey of Monmouth to Malory - Padel, O.J., Arthur in Medieval Welsh Literature (University of Wales Press, 2000) - scholarly examination of Welsh antecedents to the Gorlois figure, including the counterpart Rica in Culhwch and Olwen Previous --- End of Record --- Next >
- Glaucus | Greek Mythology & Ancient History Database ||Greek|Deity
Explore Glaucus, the mortal fisherman of Anthedon who became an immortal sea god, prophet and tragic lover of Scylla in the waters of ancient Greek mythology. Previous Greek Next > Glaucus Name in Non-English, or Alternative Name/s Γλαῦκος (Glaukos) Pronunciation GLAW-kus Arthurian List Egyptian List Greek List Also known as, and/or Titles and Roles The Sea-God of Anthedon, The Fisherman Immortal, The Merman Prophet, The Builder of the Argo Mythopouch artistic interpretation Details Regional Information Additional (if applicable) Greek Region Category Deity Historicity (actuality or factual truth of persons, events, and claims) Mythological Gender Male Time Period c. 8th century BCE (literary crystallization); worshipped from the Hellenistic period Symbol Hand & Fish Tail Tags greek, glaucus, seagod, anthedon, scylla, circe, argonauts, prophecy, merman Introduction - Overview Glaucus is the sea-god who began life as a mortal fisherman in Boeotia and became immortal by eating a magical herb that brought his catch back to life, a transformation that gave him prophecy but cost him his human form. He is the merman with copper-green hair and a serpentine fish-tail who dwells in the depths of the sea, accepted by Oceanus and Tethys as one of their own and granted the power to foretell the future. He is the lover who fell for the nymph Scylla and sought a love potion from the sorceress Circe, only to find that Circe had fallen in love with him and transformed Scylla into a monster out of jealousy. He is the prophet who once a year visited every coast and island of Greece to deliver his oracles to fishermen and sailors, and who helped the Argonauts survive their mutiny and a deadly storm by foretelling their futures. And he is the builder who, in one tradition, constructed the ship Argo and sailed with Jason and the heroes as their steersman, a mortal who became a god and never forgot the men he had left behind. Gallery Main Article - Who or What was... Glaucus Glaucus was born a mortal in Anthedon, a city on the coast of Boeotia in central Greece, overlooking the Euboean Gulf. His father was named variously as Copeus, Polybus, or Anthedon himself, and in some accounts he was said to be the son of Poseidon, the god of the sea, or of Nereus, the gentle Old Man of the Sea who knew all the secrets of the deep. He made his living as a fisherman, casting his nets and lines into the waters that would one day become his home. One day, after a successful catch, he laid his fish upon a patch of strange grass that grew near the shore. To his astonishment, the fish began to twitch and revive, leaping from the grass back into the sea as if they had never been caught. Glaucus tasted the herb himself, and instantly an irresistible longing for the sea overcame him. He plunged into the waves and never returned to dry land. The herb, which some said had been sown by Cronus, the Titan father of Zeus, and used by Helios, the sun god, as feed for his chariot horses, had made him immortal. But immortality came at a price: his legs fused into a shimmering fish's tail, his hair turned sea-green, and his shoulders broadened into a form that was neither fully human nor fully fish. The sea deities Oceanus and Tethys, the primordial Titans who embodied the rivers and the sea, received him kindly, and he was accepted among the gods of the deep. He became a companion of the Nereids, the fifty sea nymphs who danced on the waves and guided sailors through storms, and he learned from them the art of prophecy. His oracles were so highly regarded that fishermen and sailors watched for his annual visits, when he would travel to every coast and island of Greece to deliver his prophecies in person. The scholiast on Apollonius of Rhodes records that his prophetic power was said to be even greater than that of Apollo, the Olympian god of prophecy, who was called his disciple in the art. Aristotle wrote that he dwelt on the island of Delos, where he gave oracles in conjunction with the nymphs, and Pausanias records that the people of Anthedon still showed the place where he had dived into the sea. In one tradition, recorded by Athenaeus and the mythographer Possis of Magnesia, Glaucus was not merely a fisherman but the builder and pilot of the Argo, the ship that carried Jason and the fifty heroes on their quest for the Golden Fleece. During a sea battle between the Argonauts and the Etruscans, he fell overboard and sank to the bottom of the sea, where by the will of Zeus he was transformed into a sea god. In this version, he had already been a hero before he became immortal, and his transformation was a reward for his service rather than an accident of curiosity. In yet another version, recorded by Nicander and cited by Athenaeus, Glaucus was chasing a hare on Mount Oreia when the animal fell nearly dead. He rubbed it with a bunch of grass that revived it, then tasted the grass himself and fell into a state of divine madness, during which Zeus made him fling himself into the stormy sea. However he came to the water, he became one of its powers, a protector of sailors and fishermen who used his immortality to rescue those washed overboard and to guide ships through dangerous waters. The most famous episode of Glaucus's immortal life was his love for Scylla, a beautiful sea nymph who played in the waters near the shore. Glaucus saw her and was instantly captivated, but when he approached her she fled in terror at the sight of his fish-tail and sea-green hair. Heartbroken, he went to the sorceress Circe, the witch-goddess who lived on the island of Aeaea, and begged her for a potion that would make Scylla love him. Circe, however, had herself fallen in love with Glaucus. When he rejected her advances and declared that his heart belonged to Scylla alone, Circe's jealousy turned to rage. She could not harm Glaucus, for she loved him too well, so she turned her magic upon the nymph instead. She poisoned the waters of the little bay where Scylla bathed, sprinkling them with herbs of ghastly juice and muttering incantations. When Scylla entered the water, dogs sprang from her thighs and she was transformed into the six-headed sea monster who would haunt the Strait of Messina and devour sailors for eternity. Glaucus wept at the sight of her transformation and fled from Circe's embrace, his love for Scylla unchanged but his beloved now a creature of horror. Glaucus appears in other myths as well. He attempted to woo Ariadne, the Cretan princess whom Theseus had abandoned on the island of Naxos, but the god Dionysus, the god of wine and ecstasy, also desired her. The two gods parted on good terms, and Ariadne married Dionysus. Glaucus also abducted Syme, the daughter of Ialysus, the ruler of Rhodes, and took her to an uninhabited island in the South Aegean that he named after her. In some traditions he was the father of Deiphobe, the long-lived Cumaean Sibyl who guided Aeneas through the underworld in Virgil's Aeneid. Through all these adventures, he remained the friend of fishermen, the prophet of the sea, and the immortal who had once been mortal and never lost his sympathy for those who cast their nets upon the waters. Summary Glaucus stands as one of the most human of the Greek sea gods, a fisherman who became immortal by accident and used his power to protect those who shared his old trade. From the shores of Anthedon to the depths where Oceanus and Tethys welcomed him, from the prophecy that guided the Argonauts to the love that destroyed Scylla, his story is one of transformation without loss of identity. Every merman in modern fantasy, every tale of a sea creature who remembers being human, and every fisherman who prays for safe passage carries something of Glaucus, the god who never stopped being a fisherman at heart. Now enter the Mythopouch World! You’ve discovered: Glaucus From Myth to Game Join to access FREE real-world mythology "Learn Quests" and "Courses". Sign up to the newsletter for new releases, game updates, insider news, and more as Mythopouch brings real mythology to life. EARN the right to purchase an offline board game by completing FREE modules. JOIN THE NEWSLETTER! Email* Join Our Mailing List I want to subscribe to your mailing list. It's FREE to join as a MEMBER! Log In Not ready to join? Get the newsletter instead below Related Entries Tethys Titan Tethys Circe Deity Circe Jason Person Jason Oceanus Titan Oceanus Scylla Creature/Monster/Animal Scylla Looking for others? Click into the field below to search, or click the icon to go to full page search function! Search References Validation References: - Ovid, Metamorphoses, Book 13, lines 900-14.74 (c. 8 CE) - Glaucus's transformation, his love for Scylla, Circe's jealousy and Scylla's transformation - Athenaeus, Deipnosophistae, Book 7, chapter 48 (c. 3rd century CE) - Glaucus's parentage, the herb of Cronus, his transformation, the Argo tradition - Apollonius Rhodius, Argonautica, Book 1, line 1310; scholia (c. 3rd century BCE) - Glaucus's prophetic power greater than Apollo's - Pausanias, Description of Greece, Book 9, chapter 22.6 (c. 2nd century CE) - The place at Anthedon where Glaucus dived into the sea - Hyginus, Fabulae, 199 (c. 2nd century CE) - Scylla, daughter of Crataeis, loved by Glaucus, transformed by Circe - Virgil, Georgics, Book 1, lines 432-437 (c. 29 BCE) - Sailors paying vows to Glaucus, Panopea, and Melicerta - Valerius Flaccus, Argonautica, Book 1, line 188 (c. 1st century CE) - Sacrifice to Glaucus by the Argonauts - Statius, Thebaid, Book 7, lines 335-337 (c. 92 CE) - Glaucus plunging beneath the waters at Anthedon - Nicander, Aetolian History, fragment cited in Athenaeus - The hare and the divine madness version - Possis of Magnesia, fragment cited in Athenaeus - Glaucus as builder and pilot of the Argo - Aristotle, fragment cited in Athenaeus - Glaucus dwelling on Delos and giving oracles - Burkert, Walter, Greek Religion (1985) - Harvard University Press, chapter on sea gods and deified mortals - Ogden, Daniel, Drakon: Dragon Myth and Serpent Cult in the Greek and Roman Worlds (2013) - Oxford University Press, chapter on marine transformations and sea deities Previous --- End of Record --- Next >
- Was Sceptre | Egyptian Mythology & Ancient History Database ||Egyptian|Artifact/Object/Weapon
Explore the Was Sceptre, Egypt's forked staff of dominion held by gods and pharaohs, a symbol of power, maat and mastery over the forces of chaos in the cosmos. Previous Egyptian Next > Was Sceptre Name in Non-English, or Alternative Name/s Was Scepter, Tcham-Scepter, W3s Scepter Pronunciation WAHS SEP-ter Arthurian List Egyptian List Greek List Also known as, and/or Titles and Roles The Staff of Dominion, the Sceptre of Power, the Serpent Staff, the Forked Staff, the Staff of Set, the Pillar of the Sky Mythopouch artistic interpretation Details Ancient Egypt Regional Information Additional (if applicable) Egyptian Region Category Artifact/Object/Weapon Historicity (actuality or factual truth of persons, events, and claims) Historical Gender N/A Time Period c. 3100 BCE - 395 CE (First Dynasty to Roman period); literary tradition c. 2400-1550 BCE (Pyramid Texts to Book of the Dead) Symbol The long staff with a stylised animal head and a forked base, held by gods and pharaohs as the visible sign of dominion over chaos Tags egyptian, was-sceptre, artefact, set, osiris, anubis, maat, pyramid-texts, coffin-texts, pharaoh, power Introduction - Overview The Was Sceptre is the most enduring symbol of power in ancient Egypt, the staff that gods and pharaohs carried for more than three thousand years as proof that they held dominion over chaos and preserved the cosmic order called ma'at. It is the sceptre whose very name, was, is the Egyptian hieroglyph for power and dominion, a word that appears in royal names and titles from the First Dynasty to the Roman period. It is the staff with the forked base that some scholars believe was originally a dried bull's penis, a visceral symbol of masculine potency transformed by millennia of ritual use into an emblem of divine authority. It is the sceptre held by Osiris, the god of the afterlife, as he judges the dead; by Anubis, the jackal-headed god of mummification, as he guides souls through the underworld; by Set, the god of storms and chaos, as he defends the solar barque of Ra against the serpent Apep each night. It is the staff that appears in the Pyramid Texts of King Unas, carved into the walls of his pyramid at Saqqara around 2400 BCE, where the Praise-serpent is said to rest upon its sceptre and the king is promised that his Was shall be at the head of the living. And it is the sceptre that, together with the ankh of life and the djed pillar of stability, forms the sacred trinity of Egyptian symbols, the three emblems that framed every temple relief and adorned every royal tomb, telling the illiterate farmer in the fields and the embalmed king in his sarcophagus the same story: that power, life, and stability are the foundations of the ordered world. Gallery Main Article - Who or What was... Was Sceptre The Was Sceptre first appears in the archaeological record during the First Dynasty of Egypt, around 3100 BCE, in the time of King Narmer, the unifier of Upper and Lower Egypt whose palette shows him smiting his enemies with a mace. The earliest sceptres were probably functional objects - shepherd's crooks, walking staffs, tent poles, or fighting canes - that acquired sacred meaning through their association with the gods and kings who carried them. By the Old Kingdom, the period of pyramid building that lasted from 2686 to 2181 BCE, the Was Sceptre had become firmly established as a symbol of divine kingship, and pharaohs, regarded as living gods, adopted it as part of their regalia to underscore their authority over both the earthly and spiritual realms. The design of the Was Sceptre is unmistakable. It consists of a long straight shaft, a stylised animal head at the top, and a forked or bifurcated base. The animal head is usually identified with the Set animal, the mysterious long-snouted, big-eared creature associated with the god Set, though some representations show a jackal head linking the sceptre to Anubis. The forked base has been the subject of intense scholarly debate. The Egyptologists Calvin Schwabe, Joyce Adams, and Carleton Hodge proposed in 1982 that the Was, together with the ankh and the djed pillar, was derived from the anatomy of the bull, the most sacred animal in ancient Egypt. In their hypothesis, the ankh represents a thoracic vertebra, the djed the sacrum and lumbar vertebrae, and the Was the dried penis of the bull, a symbol of semen, life-force, and masculine power. Richard Lobban, an anthropologist, extended this theory in 1997 and 1999, arguing that the Was Sceptre originated in African bull cults and that its forked base represents the split tip of the organ. Whether or not this anatomical theory is correct, it captures something essential about the sceptre's meaning: it is a symbol of generative power, of the force that creates and sustains order. The Was Sceptre is inseparable from the concept of ma'at, the divine order that balances chaos in Egyptian thought. Ma'at was not merely justice or truth but the very structure of the cosmos, the pattern that kept the sun rising, the Nile flooding, and the stars turning in their courses. The opposite of ma'at was isfet, chaos, disorder, and lies, embodied in the serpent Apep who tried each night to swallow the sun god Ra and plunge the world into eternal darkness. The Was Sceptre was the weapon and the guarantee of ma'at. In temple reliefs, the pharaoh is shown holding the Was in one hand and smiting foreign enemies or chaotic forces with the other, the staff a visible sign that his power came from the gods and was exercised on their behalf. In the Book of the Dead, the Was appears as one of the amulets placed with the deceased to ensure their power and protection in the afterlife, and in some depictions the forked base is shown pinning the head of a malevolent serpent, the sceptre literally crushing chaos beneath its feet. The Was Sceptre enters written literature for the first time in the Pyramid Texts, the oldest known religious texts in the world, carved into the walls of the pyramids of the Fifth and Sixth Dynasties at Saqqara between 2400 and 2300 BCE. In the Pyramid Texts of King Unas, the last king of the Fifth Dynasty, the Was appears in Utterance 254, where the text declares that "the Praise-serpent is on its scepter, the Tefnut of Unas, she who supports Shu." Tefnut and Shu are the first two gods born from the creator Atum, the goddess of moisture and the god of air, and their embrace holds up the sky. The Was Sceptre here is not merely a symbol of power but a cosmic pillar, the staff upon which the serpent of divine praise rests and through which the king connects heaven and earth. In other Pyramid Text utterances, the king is promised that his Was shall be at the head of the living and his staff at the head of the blessed dead, the sceptre thus bridging the two realms. The Coffin Texts, which developed from the Pyramid Texts during the First Intermediate Period and Middle Kingdom and were painted on the coffins of nobles and officials, expanded the Was Sceptre's role in the afterlife. In Coffin Text Spell 885, the grasping of a serpent or other threatening animal is described as a way for the deity or his priestly representative to exert mastery over dangerous forces, rendering them harmless to the holder but dangerous weapons against enemies. The Was Sceptre, sometimes depicted wrapped with a serpent, embodies this principle: the serpent around the staff is the benevolent power of the god, while the forked base pins the malevolent serpent of chaos to the ground. This duality - the same symbol representing both the power that heals and the power that destroys - is characteristic of Egyptian religious thought, where divine authority is always double-edged. In the New Kingdom, from 1570 to 1069 BCE, the Was Sceptre became one of the most common motifs in temple and tomb art. At Karnak and Luxor, the great temple complexes of Thebes, gods and pharaohs are shown holding the Was in processions and rituals, the staff a constant presence in the visual language of power. The sceptre was often combined with the ankh and the djed in a single composite symbol, the three emblems together representing the totality of divine blessing: life, stability, and dominion. In the tomb of Tutankhamun, discovered by Howard Carter in 1922, a gilded wooden Was Sceptre was found among the king's funerary equipment, proof that even a boy king who reigned for only ten years was buried with the symbol of eternal power. The Was Sceptre also had a linguistic life beyond its physical form. The hieroglyph was, a picture of the sceptre itself, was used to write the word for power and dominion, and it appears in royal titulary throughout Egyptian history. The city of Waset, the Egyptian name for Thebes and modern Luxor, derives its name from the same root, meaning "the Sceptre City" or "the City of Dominion." This linguistic connection reveals how deeply the symbol was woven into the fabric of Egyptian civilisation: the sceptre was not merely an object carried by kings but the name of the kingdom's greatest city, the word for power itself. Summary The Was Sceptre endures as the most ancient and persistent symbol of authority in Egyptian civilisation, the staff that carried the meaning of power for three millennia and outlasted every dynasty that wielded it. From the First Dynasty tombs to the Pyramid Texts of Unas, from the temples of Karnak to the tomb of Tutankhamun, the sceptre tells a story about the Egyptian understanding of rule: that power is not mere force but the preservation of cosmic order, the dominion that keeps chaos at bay. It is the reminder that the oldest symbols are often the most visceral, and that the staff that pins the serpent to the earth may have begun as something far more primal than a king's ornament. Now enter the Mythopouch World! You’ve discovered: Was Sceptre From Myth to Game Join to access FREE real-world mythology "Learn Quests" and "Courses". Sign up to the newsletter for new releases, game updates, insider news, and more as Mythopouch brings real mythology to life. EARN the right to purchase an offline board game by completing FREE modules. JOIN THE NEWSLETTER! Email* Join Our Mailing List I want to subscribe to your mailing list. It's FREE to join as a MEMBER! Log In Not ready to join? Get the newsletter instead below Related Entries Set Deity Set Anubis Deity Anubis Maat Deity Maat Osiris Deity Osiris Looking for others? Click into the field below to search, or click the icon to go to full page search function! Search References Validation References: - Pyramid Texts of King Unas, c. 2400-2300 BCE, Pyramid of Unas at Saqqara - Utterance 254: "The Praise-serpent is on its scepter, the Tefnut of Unas"; the Was as cosmic pillar - Coffin Texts, c. 2134-2040 BCE (Middle Kingdom) - Spell 885: grasping serpents as mastery over chaos; the Was as benevolent power against malevolent forces - Book of the Dead, c. 1550-1070 BCE (New Kingdom) - the Was as funerary amulet ensuring power and protection in the afterlife - Faulkner, Raymond O., The Ancient Egyptian Pyramid Texts Translated into English (Clarendon Press, 1969) - standard English translation of the Pyramid Texts including the Was references - Allen, James P., The Ancient Egyptian Pyramid Texts (Society of Biblical Literature, 2005) - revised scholarly translation with analysis of the Was in royal afterlife ritual - Wilkinson, Richard H., Symbol and Magic in Egyptian Art (Thames and Hudson, 1994) - analysis of the Was as symbol of power and its combination with ankh and djed in temple and tomb art - Wilkinson, Richard H., Reading Egyptian Art: A Hieroglyphic Guide to Ancient Egyptian Painting and Sculpture (Thames and Hudson, 1992) - the Was hieroglyph and its use in royal iconography - Schwabe, Calvin W., Joyce Adams, and Carleton T. Hodge, "Egyptian Beliefs about the Bull's Spine: An Anatomical Origin for Ankh," Anthropological Linguistics 24, no. 4 (1982): 445-79 - the anatomical hypothesis linking Was, ankh, and djed to bull anatomy - Lobban, Richard, "A Solution to the Mystery of Was Scepter of Ancient Egypt and Nubia," KMT: A Modern Journal of Ancient Egypt 10/3 (1999): 68-77 - extended analysis of the Was origin in African bull cults - Lobban, R.A. and M. Sprague, "Bulls and the W3s Sceptre in Ancient Egypt and Sudan," Anthrozoos 10 (1997): 14-22 - comparative study of bull symbolism and the Was across Egypt and Nubia - Te Velde, H., Seth, God of Confusion: A Study of His Role in Egyptian Mythology and Religion (Brill, 1967) - analysis of the Set animal and its connection to the Was Sceptre - Wilkinson, Richard H., The Complete Gods and Goddesses of Ancient Egypt (Thames and Hudson, 2003) - overview of the gods associated with the Was Sceptre including Osiris, Anubis, and Set Previous --- End of Record --- Next >
- Tarn Wadling | Arthurian Mythology & Ancient History Database ||Arthurian|Location
Discover Tarn Wadling, the lost Cumbrian lake of Arthurian legend where Guinevere's mother's ghost warned of Camelot's fall and Gawain kept watch at night. Previous Arthurian Next > Tarn Wadling Name in Non-English, or Alternative Name/s Turnewathelane, Terne Wathelyne, Tearne Wadling, Terne Wathelene, Tarn Wathelan, Laikibrait (Old French, "the lake which cries") Pronunciation TARN WAD-ling Arthurian List Egyptian List Greek List Also known as, and/or Titles and Roles The Lake of the Loathly Lady, the Tarn of Inglewood, the Crying Lake, the Lake of Ghosts, the Lost Lake of Arthur Mythopouch artistic interpretation Details British/Celtic Regional Information Additional (if applicable) Arthurian Region Category Location Historicity (actuality or factual truth of persons, events, and claims) Historical Gender N/A Time Period 5th-6th centuries CE (mythic period); literary tradition c. 1375-1500 CE; drained in the 19th century CE Symbol Lake Tags arthurian, tarn-wadling, place, cumbria, inglewood-forest, loathly-lady, awntyrs-off-arthure, gawain, ghost, lake Introduction - Overview Tarn Wadling is the lost lake of Arthurian legend, a shallow body of water between Carlisle and Penrith in Cumbria that was famous for its carp in the Middle Ages and famous for its ghosts in the poems, and that was drained to nothing in the nineteenth century by farmers who preferred pasture to mystery. It is the tarn where King Arthur met the Baron of Tearne Wadling, the menacing knight who threatened the king's life and whose sister was the loathly lady Dame Ragnelle, the hideous hag who would become Sir Gawain's bride. It is the lake where the ghost of Queen Guinevere's mother glided across the water in the fifteenth-century poem The Awntyrs off Arthure, a rotting figure covered in toads and serpents, glowing with a spectral flame, who warned her daughter of pride and prophesied the fall of the Round Table. It is the tarn that Gervase of Tilbury called Laikibrait, "the lake which cries," a name that may have come from the methane released by its murky bed, the will-o-the-wisps that flickered above its surface, or the wailing of the dead who were said to dwell in its depths. And it is the lake that appears on the fourteenth-century Gough Map alongside Lake Windermere, the only two bodies of water marked in that part of England, proof that a pool of five or six hundred yards across could command the imagination of a kingdom. Gallery Main Article - Who or What was... Tarn Wadling Tarn Wadling lay in the heart of Inglewood Forest, the great hunting ground that stretched across the borderlands between England and Scotland, a landscape of oak and ash and deep green shadow that was already ancient when the Romans built their road to the north. The lake was small, perhaps five or six hundred yards across at its widest, a shallow pool fed by springs and rain, its waters dark with peat and rich with the carp that made it famous among medieval anglers. But its size was no measure of its reputation. In the thirteenth century, the writer Gervase of Tilbury recorded a lake in this area that he called Laikibrait, an anglicisation of the Old French lai ki brait, "the lake which cries." The name may have come from the methane that rose from the rotting vegetation on its bed, creating will-o-the-wisps that danced above the water at night, or from the strange sounds that echoed across its surface when the wind blew from the north. Whatever the cause, the tarn had a voice, and that voice made it a place of dread and wonder long before the Arthurian poets found it. The lake entered the Matter of Britain through three Arthurian poems written in the fourteenth and fifteenth centuries, all of them set in the northern landscape of Inglewood and Carlisle. The earliest is The Avowing of Arthur, composed around 1375 to 1425, in which King Arthur, Sir Cei, Sir Baldwin, and Sir Gawain each swear a mighty oath. Gawain's vow is to keep watch by the tarn all night long, a task that tests his courage against whatever spirits the lake may send against him. The poem is a celebration of knightly virtue, and the tarn serves as the testing ground, the liminal space where the certainty of the mortal world meets the terror of the unknown. In the fifteenth-century poem The Awntyrs off Arthure at the Terne Wathelyne, the tarn becomes the stage for one of the most terrifying apparitions in Arthurian literature. King Arthur, Queen Guinevere, and their knights ride out to hunt in Inglewood Forest. The king gallops after a deer while the queen settles beside the waters of the tarn, guarded by Gawain. The sky darkens, a storm rises, and a hideous figure glides across the lake toward them. It is the ghost of Guinevere's mother, a rotting body covered in toads and serpents, with sunken glowing eyes, who speaks to her daughter from the torment of Purgatory. She warns Guinevere against the sins of lust and pride, prophesies the fall of Arthur and the destruction of the Round Table by the traitor Mordred, and begs for masses to be said for her soul. The apparition is composed of the very stuff of the tarn: clay, serpents, toads, black rot, and shadows, layered over a human skeleton, a "tarn-woman" whose body is made from the physical and aesthetic components of the lake itself. The third poem, The Marriage of Sir Gawain, a ballad composed around 1500 and derived from the earlier romance The Wedding of Sir Gawain and Dame Ragnelle, places the tarn at the centre of the loathly lady story. King Arthur rides to "Tearne Wadling" where he meets the Baron of Tearne Wadling, a menacing knight who threatens the king's life and who is the brother of Dame Ragnelle, the hideous hag who knows the answer to the riddle that can save Arthur. Gawain must marry Ragnelle to win the answer, and the tarn is the place where the bargain is struck, the boundary between the courtly world of Camelot and the wild forest where enchanted women and vengeful barons hold sway. The baron's castle, Castle Hewen, was said to stand on a hill east of the tarn, and the name "Baron Wood" near the River Eden may be the last echo of his fortress in the modern landscape. The tarn's literary fame was not merely a local affair. The fourteenth-century Gough Map, the earliest surviving map of Britain, marks Tarn Wadling alongside Lake Windermere as the only two bodies of water in that part of England, despite the Lake District with its many great lakes lying nearby. The poets who wrote of the tarn were likely patronised by the powerful Neville family, whose lands covered vast areas of the north and whose job it was to hold the border for the crown. By creating an Arthurian landscape in Cumbria, the poets gave southern lords a reason to imagine the north, and gave northern lords a connection to the Matter of Britain that rivalled the legends of the south. The poems were copied across England, from Lancashire to London, and the tarn's reputation spread far beyond the fields and woods where it actually lay. In the nineteenth century, the tarn was drained for farming, and drained again in the 1940s. Today it is no more than a depression in the earth, a dip in the ground where cows graze and the wind blows across empty fields. Tarn Wadling Wood, a small patch of ancient woodland managed by the Woodland Trust, preserves the name, and the ruins of an old boathouse on what was once the eastern shore are the only physical reminder that a lake ever stood there. Yet the name endures, and the stories endure, and in the silence of the northern wind it is still possible to imagine the ghost of Guinevere's mother gliding across the water, the baron's challenge ringing through the trees, and Gawain keeping his lonely watch as the will-o-the-wisps dance above the crying lake. Summary Tarn Wadling endures as the most haunting lost lake in Arthurian legend, the shallow tarn of Inglewood Forest where the ghost of Guinevere's mother warned of the Round Table's fall, where the Baron of Tearne Wadling threatened King Arthur, and where Sir Gawain kept his lonely watch through the night. From the crying waters of Laikibrait to the Gough Map of 1360, from the loathly lady Dame Ragnelle to the will-o-the-wisps that flickered above its methane bed, its story is the reminder that the smallest places can command the greatest imaginations. It is the lake that was drained for pasture but can never be emptied from the poetry of Britain. Now enter the Mythopouch World! You’ve discovered: Tarn Wadling From Myth to Game Join to access FREE real-world mythology "Learn Quests" and "Courses". Sign up to the newsletter for new releases, game updates, insider news, and more as Mythopouch brings real mythology to life. EARN the right to purchase an offline board game by completing FREE modules. JOIN THE NEWSLETTER! Email* Join Our Mailing List I want to subscribe to your mailing list. It's FREE to join as a MEMBER! Log In Not ready to join? Get the newsletter instead below Related Entries Inglewood Forest Location Inglewood Forest King Arthur Person King Arthur The Mabinogion Artifact/Object/Weapon The Mabinogion Guinevere Person Guinevere Sir Gawain Person Sir Gawain Looking for others? Click into the field below to search, or click the icon to go to full page search function! Search References Validation References: - Anonymous, The Awntyrs off Arthure at the Terne Wathelyne, c. 1400-1425 - primary source; the ghost of Guinevere's mother at the tarn, the prophecy of Mordred, and the apparition composed of the tarn's physical elements - Anonymous, The Avowing of Arthur, c. 1375-1425 - primary source; Gawain's oath to keep watch by the tarn all night long - Anonymous, The Marriage of Sir Gawain, c. 1500 (Child Ballad) - primary source; King Arthur meeting the Baron of Tearne Wadling and the loathly lady connection - Gervase of Tilbury, Otia Imperialia, c. 1210-1214 - primary source; the description of Laikibrait, "the lake which cries," in the Cumbrian landscape - Hahn, Thomas (ed.), Sir Gawain: Eleven Romances and Tales (Western Michigan University Medieval Institute Publications, 1995) - scholarly edition including The Marriage of Sir Gawain and commentary on the tarn's Arthurian significance - Richmond, Andrew Murray, "The Awntyrs off Arthure: An Introduction," in Hahn, Thomas (ed.), Sir Gawain: Eleven Romances and Tales (1995) - scholarly analysis of the tarn-woman apparition and the lake's liminal symbolism - Jost, Jean E., "The Awntyrs off Arthure: A Study," in Studies in Philology (1986) - scholarly examination of the ghost of Guinevere's mother and the purgatorial setting at Tarn Wadling - Smith, Michael, "Tarn Wadling and the Supernatural Landscape of Arthurian Cumberland" (Mythical Britain, 2026) - scholarly and historical article on the tarn's folklore, literary tradition, and modern landscape - R. R. Cox, "The Lake Which Cries: Laikibrait and Tarn Wadling," in Transactions of the Cumberland and Westmorland Antiquarian and Archaeological Society (1974) - scholarly etymological and geographical study linking Gervase of Tilbury's Laikibrait to Tarn Wadling - Green, Richard Firth, Poets and Princepleasers: Literature and the English Court in the Late Middle Ages (University of Toronto Press, 1980) - scholarly study of the patronage networks and northern poets who wrote the Arthurian poems set at Tarn Wadling Previous --- End of Record --- Next >
- Neith | Egyptian Mythology & Ancient History Database ||Egyptian|Deity
Discover Neith, the primordial goddess of ancient Egypt who governed war and weaving, judged Horus and Set and wove the world itself into existence from chaos. Previous Egyptian Next > Neith Name in Non-English, or Alternative Name/s nt Pronunciation NEETH Arthurian List Egyptian List Greek List Also known as, and/or Titles and Roles Nit, Net, Neit, the Great Mother, Mistress of the Bow, Ruler of Arrows, Opener of the Ways, Mother and Father of All Things, the Terrifying One Mythopouch artistic interpretation Details Regional Information Additional (if applicable) Egyptian Region Category Deity Historicity (actuality or factual truth of persons, events, and claims) Mythological Gender Female Time Period c. 3600 BCE - Roman period Symbol Crown & Crossed Arrows Tags egyptian, neith, creator-goddess, sais, weaving, war-goddess, horus-and-set, esna Introduction - Overview Neith is the primordial creator goddess who wove the world into existence on her loom, one of the oldest deities ever worshipped in Egypt, her cult stretching back six thousand years to the Predynastic sands of the Nile Delta. She is the Mistress of the Bow and Ruler of Arrows, the war goddess whose crossed weapons became the emblem of her city Sais and the Red Crown of Lower Egypt itself. She is the Great Mother who gave birth to the sun god Ra from an egg and created the serpent Apep, the demon of chaos, from her own spittle, making her the mother of both order and destruction. She is the wise mediator who settled the dispute between Horus and Set, the divine tribunal that could not agree who should rule Egypt, threatening to unmake the sky itself if her judgment was ignored. She is the weaver of mummy wrappings who stands guard over the dead as one of the four goddesses of the canopic jars, protecting the stomach of the deceased through her ward Duamutef, the jackal-headed son of Horus. And she is the veiled mystery whose temple at Sais bore the inscription that no mortal has ever lifted her veil, a riddle that outlasted the pharaohs and still echoes across the millennia. Gallery Main Article - Who or What was... Neith Neith was worshipped before the first pharaohs united the Two Lands, her name appearing on artefacts from the Naqada II period around 3600 BCE, when Egypt was still a patchwork of villages and the delta was a maze of marshes and reeds. In those earliest centuries she was a goddess of hunting and war, her symbol a pair of crossed arrows lashed to a pole, though some believe the original emblem was a click beetle, an insect found near water that connected her to the primordial floods from which creation emerged. By the time of the Early Dynastic Period she was already a power to be reckoned with, her name woven into the titles of queens like Neithhotep, the wife of Narmer, the king credited with uniting Upper and Lower Egypt. She wore the Red Crown of Lower Egypt, the Deshret, and her city of Sais in the western delta became the centre of her cult, a place where her authority over war, weaving, and motherhood merged into a single formidable presence. The defining moment of Neith's mythic career came during the Contendings of Horus and Set, the great tribunal of the gods that met to decide whether the throne of the murdered Osiris should pass to his son Horus or to his brother Set, the red-haired god of chaos who had killed him and scattered his body across Egypt. The gods debated for eighty years without reaching a verdict, and in their desperation they wrote to Neith, the eldest and wisest of the divine council, asking for her judgment. Her reply was unequivocal: Horus was the rightful heir, the son of Osiris, and Set should be compensated with foreign lands and two foreign goddesses, Anat and Astarte, as his wives. Then she added a threat that chilled the assembly: if they ignored her advice, she would become so furious that the sky would touch the ground, reversing the act of creation itself and returning the world to the formless waters of Nun. The gods accepted her ruling at once, and Horus took the throne, though Set would remain a restless force beyond Egypt's borders. The most famous myth of Neith is the creation story carved into the walls of her temple at Esna in the Graeco-Roman period, a tale that elevated her from warrior and judge to the supreme architect of the cosmos. In the beginning there was only Nun, the dark and boundless waters of chaos, and from these waters Neith emerged in the form of Mehet-Weret, the Great Flood Cow, whose body was the very substance of creation. She transformed into a Nile perch, the sacred fish of Esna, and opened her eyes, bringing the first light into a universe that had known only darkness. Through the power of her speech she commanded the primeval mound to rise, and it broke the surface simultaneously at Esna and at Sais, creating the first dry land. She conceived the sun god Ra in her heart and spoke his name, and an egg emerged from her body that hatched to reveal the blazing god. Ra wept tears of joy that fell upon the mound and became the first human beings, and Neith, taking the form of a cow once more, carried him north upon her horns to her city of Sais, where the two were reunited in a festival of torches that the Egyptians celebrated ever after. Neith's role as a weaver connected her to the most intimate mystery of Egyptian religion: the preservation of the dead. The Egyptians believed she wove the linen wrappings of mummies on her celestial loom, and in this capacity she became one of the four goddesses who protected the canopic jars that held the internal organs of the deceased. Neith stood guard over Duamutef, the jackal-headed son of Horus who watched over the stomach, while her sister goddesses Isis, the goddess of magic and motherhood, Nephthys, the goddess of protection and mourning, and Serket, the scorpion goddess, protected the other three jars. In the Pyramid Texts, the earliest religious writings ever carved, kings called upon her to open the ways for them in the afterlife, and she was given the epithet "Opener of the Ways," a title she shared with Wepwawet, the jackal god of Abydos. She was also the mother of Sobek, the crocodile god, and in some traditions she created the great serpent Apep by spitting into the waters of Nun, a reminder that the mother of light was also the mother of darkness. Neith outlasted nearly every other goddess of the early pantheon. When the kings of the Twenty-Sixth Dynasty made Sais their capital around 664 BCE, they restored her temple to grandeur and claimed her as their divine patron, burying their own dead beneath her precincts. The Greek historian Herodotus, who visited Egypt in the fifth century BCE, described the Feast of Lamps held in her honour at Sais, when the Egyptians burned countless lights through the night in open celebration. The Greeks identified her with Athena, the goddess of wisdom and war, and the philosopher Plato recorded that the people of Sais claimed Neith as their foundress. The philosopher Proclus preserved the famous inscription from her temple: "I am all that has been, and is, and will be. No mortal has ever lifted my veil." Even after Christianity closed the old temples, those words survived as a testament to the goddess who was creation itself, hidden behind a veil that no human hand has ever parted. Summary Neith endures as the primordial weaver of existence, the goddess whose six-thousand-year career spans every role from warrior to mother to judge of the gods. From the Naqada arrow-symbols of the Predynastic period to the torch-lit festivals of Sais, from the creation hymns of Esna to the canopic jars of the royal dead, her presence weaves through the entire fabric of Egyptian civilisation. Every loom that has ever crossed warp and weft, every arrow that has ever flown toward its mark, and every mystery that has defied explanation carries a trace of her ancient power. In the human imagination, Neith remains the eternal weaver, the veiled mother who holds the thread of all that is. Now enter the Mythopouch World! You’ve discovered: Neith From Myth to Game Join to access FREE real-world mythology "Learn Quests" and "Courses". Sign up to the newsletter for new releases, game updates, insider news, and more as Mythopouch brings real mythology to life. EARN the right to purchase an offline board game by completing FREE modules. JOIN THE NEWSLETTER! Email* Join Our Mailing List I want to subscribe to your mailing list. It's FREE to join as a MEMBER! Log In Not ready to join? Get the newsletter instead below Related Entries Apep Creature/Monster/Animal Apep Athena Deity Athena Horus Deity Horus Set Deity Set Ra Deity Ra Looking for others? Click into the field below to search, or click the icon to go to full page search function! Search References Validation References: - Pyramid Texts, Pyramid of Unas (c. 2345 BCE, 5th Dynasty) - Neith as Opener of the Ways and protector of the king - The Contendings of Horus and Seth, Papyrus Chester Beatty I (c. 1186-1070 BCE) - Neith's judgment and threat to reverse creation - Esna Temple inscriptions (Graeco-Roman period, c. 332 BCE - 395 CE) - creation myth of Neith as Mehet-Weret and mother of Ra - Herodotus, The Histories Book II.62 (c. 440 BCE) - Feast of Lamps at Sais - Plato, Timaeus 21e (c. 360 BCE) - identification of Neith with Athena and Sais as her city - Proclus, Commentary on Plato's Timaeus (5th century CE) - the veiled inscription from the temple of Neith at Sais - Geraldine Pinch, Egyptian Mythology: A Guide to the Gods, Goddesses, and Traditions of Ancient Egypt (Oxford UP, 2002) - Neith's multiple roles and creation myths - Richard H. Wilkinson, The Complete Gods and Goddesses of Ancient Egypt (Thames & Hudson, 2003) - iconography and worship of Neith from Predynastic to Roman periods - Barbara S. Lesko, The Great Goddesses of Egypt (University of Oklahoma Press, 1999) - Neith as warrior, creator, and mother goddess Previous --- End of Record --- Next >
- Sobek | Egyptian Mythology & Ancient History Database ||Egyptian|Deity
Discover Sobek, the Egyptian crocodile god of the Nile and Faiyum, son of Neith, lord of Kom Ombo, whose sacred crocodiles wore gold. - Mythopouch Previous Egyptian Next > Sobek Name in Non-English, or Alternative Name/s sbk (Egyptian), Σοῦχος (Greek) Pronunciation SOH-bek Arthurian List Egyptian List Greek List Also known as, and/or Titles and Roles Sobk, Sebek, Sochet, Suchos, Sobek-Ra, Petesuchos, Soknopaios, the Great One of the Lake, Lord of the Water, He of the Pointed Teeth, the Rager, Son of Neith Mythopouch artistic interpretation Details Ancient Egypt Regional Information Additional (if applicable) Egyptian Region Category Deity Historicity (actuality or factual truth of persons, events, and claims) Mythological Gender Male Time Period c. 2500 BCE - 3rd century CE Symbol Sobek Head Tags egyptian, sobek, crocodile, faiyum, kom-ombo, nile, sobek-ra, neith Introduction - Overview Sobek is the crocodile god of Egypt, the living terror of the Nile raised to divinity, the deity of the water's danger and the water's gift. He is the lord of the Faiyum, the vast green lake country west of the Nile, where his city of Shedet was so full of sacred crocodiles that the Greeks called it Crocodilopolis, the crocodile city, and where travellers marvelled at a tame temple crocodile that wore earrings of gold and crystal and took cakes and wine from the hands of tourists. He is the son of Neith, the ancient goddess of war and the loom, and the power that kings invoked for strength, whose name was carried by a dynasty of Sobekhotep pharaohs and by Sobekneferu, the first woman to rule Egypt as a full king. He is the god of the double temple of Kom Ombo, the only sanctuary in Egypt built for two gods at once, which he shared with Horus the Elder. And he is the patron of thousands upon thousands of mummified crocodiles, from hatchlings the length of a finger to ancient monsters, wrapped in linen and buried with the honours of princes. Gallery Other depictions of Sobek as a crocodile. Main Article - Who or What was... Sobek Sobek came from the water. The Egyptians said he was the son of Neith, the grim goddess of Sais whose symbols were the bow and the weaver's shuttle, and that he rose from Nun, the dark primeval ocean that existed before the world was made. He was the Nile's own contradiction given teeth. The river fed Egypt, watered the fields, and brought the black silt that made the crops grow, and the same river hid a beast that could take a child from the bank in silence, leaving nothing but rings on the water. Sobek was both. He was the ferocity of the flood and its fertility, the rager and the giver, and the Egyptians prayed to him for the same reason they feared him: a god this dangerous was worth having on your side. The dead knew it too. The collection of afterlife spells that guided souls through the underworld contains incantations whose only purpose is to drive off the four crocodiles that lurked at the four corners of the world to devour the unwary soul, crying out: get back, crocodile of the west. Even between worlds, Sobek's kind were waiting. His heartland was the Faiyum, a great oasis basin fed by a channel of the Nile, where a lake so large spread across the land that the Egyptians simply called it the Lake, pa-yom, the word from which the name Faiyum comes. The city on its shore, Shedet, was his capital, and there the crocodiles of the lake were honoured as his living images. The glory of Sobek reached its height under the kings of the Middle Kingdom, four thousand years ago, when the pharaohs drained and banked the Faiyum and made it the garden of Egypt. Amenemhat III, the mightiest king of the Twelfth Dynasty, raised his pyramid at Hawara beside the lake and built next to it a mortuary temple so vast, so full of courts and corridors, that the Greeks who saw it a thousand years later named it the Labyrinth and declared it greater than the pyramids themselves. The kings of the age took the god's name into their own: a line of pharaohs called Sobekhotep, Sobek is satisfied, ruled from the Delta, and when the Twelfth Dynasty failed, its last ruler was a woman, Sobekneferu, the Beauty of Sobek, who reigned as king in her own right. The Greeks who visited Shedet wrote home in amazement about the sacred crocodile kept in the temple lake, a tame and pampered beast that wore ornaments of gold on its ears, dined on bread and meat and wine from the priests, and was mummified like a nobleman when it died. In myth, Sobek served the gods as fiercely as he served his appetites. The priests of the Faiyum told how, when Osiris, the murdered king of the afterlife, was cut to pieces by his brother Set, the god of chaos and the red desert, Sobek dived into the waters to gather the scattered limbs, and for this service the crocodile was honoured in the lake forever. In the New Kingdom, the age of empire, he was joined to Ra, the sun god, as Sobek-Ra, and the theologians of the Faiyum made him a creator in his own right. Their sacred book, called the Book of the Faiyum, pictured the lake itself as the last remnant of the primeval ocean and Sobek-Ra rising from it each morning as the sun, the crocodile who carries the disk of fire upon his back. He was fearsome in his loves as in his rages: one of his titles was He Who Eats While He Mates, and the Egyptians saw in the crocodile's hunger and heat the raw force of creation itself, unashamed and unstoppable. His strangest temple stands at Kom Ombo, on a bend of the Nile south of Thebes, where crocodiles once hauled out to bask on the sandbanks below the cliffs. It is the only double temple in Egypt, built in the Greek period as two mirrored sanctuaries under one roof: one half for Sobek, the other half for Haroeris, the falcon-headed elder Horus, with twin entrances, twin halls, and twin holy of holies. Between them the priests measured the flood with a Nilometer, a stairwell descending to the river whose gauges told them the height of the year's water and so the size of the year's harvest and the year's taxes. On the temple's rear wall, carved in the Roman age, is a relief showing a set of surgical instruments, scalpels and probes and forceps, a hint that the house of the crocodile god, like the house of Sekhmet, was also a place of healing. In the catacombs nearby lay the mummies of crocodiles beyond counting, and a modern museum beside the temple now displays them, some longer than a fishing boat. The Greeks and Romans took to Sobek with enthusiasm. Across the Faiyum new towns raised new temples to him under Greek names: Soknopaiou Nesos, the island of Soknopaios, which is Sobek Lord of the Island, where his temple stood at the edge of the desert and his priests kept records that still survive on papyrus; Bacchias, Philadelphia, Tebtunis, each with its own local form of the god, its own sacred crocodile, its own lake-side shrine. The cemeteries of these towns hold crocodile mummies in their thousands, from golden adults to hatchlings sealed in painted coffins, for every crocodile in the Faiyum was a small share of Sobek. When the temples closed before the rising tide of Christianity, the town of Soknopaiou Nesos was abandoned to the sand in the third century, its god's house left standing alone beyond the fields. The lake shrank, the pilgrims vanished, and the crocodiles themselves were hunted from the Egyptian Nile until none were left in the north where Shedet had been. Yet Sobek was never wholly forgotten. His mummified subjects lie in the great museums of the world, his double temple at Kom Ombo is one of the most visited in Egypt, and his crocodile grin survives in films, games, and stories wherever the Nile is imagined. He remains what he always was: the water's teeth, the lake's hunger, the proof that the Egyptians did not worship a tamed nature but the living, dangerous thing itself, and knelt to it precisely because it could not be tamed. Summary Sobek endures as the crocodile made god, the fierce generosity of the Nile given a green back and open jaws. From the primeval waters of his birth to the gold-eared pet of Crocodilopolis, from the Labyrinth of Amenemhat III to the mirrored halls of Kom Ombo, he spans nearly three thousand years of prayer and fear. Modern scanners have revealed one last secret of his priests: when adult crocodiles grew scarce, they wrapped hatchlings and even clutches of eggs to look like full-grown sacred mummies, so that no pilgrim's offering would go unanswered. In the human imagination, Sobek remains the old hunger in the river, the god you worship so that he eats someone else. Now enter the Mythopouch World! You’ve discovered: Sobek From Myth to Game Join to access FREE real-world mythology "Learn Quests" and "Courses". Sign up to the newsletter for new releases, game updates, insider news, and more as Mythopouch brings real mythology to life. EARN the right to purchase an offline board game by completing FREE modules. JOIN THE NEWSLETTER! Email* Join Our Mailing List I want to subscribe to your mailing list. It's FREE to join as a MEMBER! Log In Not ready to join? Get the newsletter instead below Related Entries Neith Deity Neith Ra Deity Ra Horus Deity Horus Set Deity Set Osiris Deity Osiris Looking for others? Click into the field below to search, or click the icon to go to full page search function! Search References Validation References: - Coffin Texts (Middle Kingdom, c. 2055-1650 BCE) - Sobek as son of Neith and lord of the waters - Works and inscriptions of Amenemhat III at Hawara and the Faiyum (12th Dynasty, c. 1860-1814 BCE) - the Labyrinth and the reclamation of the lake country - Herodotus, The Histories, Book II (c. 440 BCE) - the sacred crocodile of Crocodilopolis and the wonders of the Labyrinth - Strabo, Geography, Book XVII (c. 20 BCE) - the Faiyum, the Labyrinth, and the feeding of the sacred crocodile Suchos - Papyrus Jumilhac (Ptolemaic period, c. 300 BCE) - Sobek's role in gathering the limbs of Osiris - Temple of Kom Ombo, inscriptions and crocodile catacombs (Ptolemaic-Roman, c. 180 BCE - 250 CE) - the double cult of Sobek and Haroeris, the Nilometer, and the surgical relief - Marco Zecchi, Sobek of Shedet: The Crocodile God in the Fayyum in the Dynastic Period (Tauris, 2010) - the cult of Sobek in the Faiyum - Richard H. Wilkinson, The Complete Gods and Goddesses of Ancient Egypt (Thames & Hudson, 2003) - Sobek's iconography, mythology, and fusion with Ra Previous --- End of Record --- Next >
- Pelops | Greek Mythology & Ancient History Database ||Greek|Person
Explore Pelops, son of Tantalus who survived a divine feast, won Hippodamia in a sabotaged chariot race and became ancestor of the cursed Greek House of Atreus. Previous Greek Next > Pelops Name in Non-English, or Alternative Name/s Πέλοψ (Pélops) Pronunciation PEE-lops Arthurian List Egyptian List Greek List Also known as, and/or Titles and Roles The Dark-Shouldered, The Son of Tantalus, The Founder of the Peloponnese, The Chariot Victor, The Cursed Ancestor, The Father of Atreus, The King of Pisa Mythopouch artistic interpretation Details Regional Information Additional (if applicable) Greek Region Category Person Historicity (actuality or factual truth of persons, events, and claims) Legendary Gender Male Time Period c. 8th century BCE (literary attestation) Symbol Chariot, Sword & Crown Tags greek, pelops, person, tantalus, oenomaus, hippodamia, myrtilus, atreus, thyestes, olympic-games Introduction - Overview Pelops is the dark-shouldered king whose name gave the Peloponnese to the Greeks, the son of Tantalus who survived his father's cannibal feast and won a kingdom by treachery in a chariot race that killed a god's son. He is the Phrygian prince who came to Greece as an exile, bringing with him the wealth of Asia and the curse of a family that had already offended the gods beyond forgiveness. He is the suitor who defeated Oenomaus, the king of Pisa who murdered eighteen young men rather than give his daughter away, by bribing the king's charioteer to sabotage the divine car with wax linchpins. He is the husband of Hippodamia, the princess whose hand he won with blood, and the father of Atreus and Thyestes, the brothers whose feud of adultery, cannibalism, and revenge would curse the next three generations of his house. And he is the founder of the Olympic Games, the victor who established the greatest athletic festival in the ancient world upon the grave of the man he had murdered by proxy, a monument to his own triumph that concealed the treachery beneath it. Gallery Main Article - Who or What was... Pelops Pelops was born in Lydia, the wealthy kingdom in Asia Minor whose capital was Sardis, the son of Tantalus, the king who had once been a favourite of the gods and had lost everything through hubris, the dangerous pride that leads mortals to challenge the gods. Tantalus had murdered his own son Pelops, carved his body, and served him to the gods at a feast to test their omniscience. The gods knew immediately what they were eating. Demeter, the goddess of the grain, who was grieving the loss of her daughter Persephone to the underworld, absent-mindedly ate a piece of the shoulder before she realised what it was. The other gods were horrified, and they restored Pelops to life by gathering his body parts from the cauldron and replacing his missing shoulder with one carved of ivory, the only substance that could match the perfection of the original. Tantalus was punished with eternal thirst and hunger in Tartarus, the dark pit beneath the world, and Pelops, marked by his ivory shoulder and his father's crime, grew to manhood in a kingdom that would never forget his family's shame. When Pelops came of age, he left Lydia and travelled westward across the Aegean Sea to Greece, bringing with him the wealth of Asia and the ambition to found a new kingdom. He was handsome, cunning, and ruthless, a man who understood that the world belonged to those who took it. He landed in the northwestern Peloponnese and made his way to Pisa, the city in Elis where King Oenomaus, the son of Ares, the god of war, ruled with a chariot and a spear and a terror that had already killed eighteen suitors. Oenomaus had a daughter, Hippodamia, and he had sworn that no man would marry her. The suitors who tried were forced into a chariot race: they would drive away with Hippodamia, and Oenomaus would pursue them in his divine car, drawn by horses that were a gift from Ares. If the king caught the suitor, he killed him with a spear through the back. Eighteen heads adorned the pillars of Oenomaus's palace, and Pelops, hearing the story, saw not a warning but an opportunity. He approached Myrtilus, the charioteer of Oenomaus, who was also the son of Hermes, the messenger god. Pelops offered him a bargain: sabotage the king's chariot, and receive half the kingdom and one night with Hippodamia. Myrtilus, tempted by the prize, agreed. He removed the bronze linchpins that held the wheels of Oenomaus's chariot to the axle and replaced them with pins of wax. On the day of the race, Pelops drove away with Hippodamia, and Oenomaus pursued in his sabotaged car. The king's horses were faster, as always, but as the chariot heated with speed, the wax pins melted. The wheels came loose, the car collapsed, and Oenomaus was thrown from it and caught in the reins. His own divine horses dragged him across the rocks of the plain until his body was torn to pieces, and he died cursing the charioteer who had betrayed him. Pelops crossed the finish line, married Hippodamia, and claimed the throne of Pisa. But Pelops did not honour his bargain with Myrtilus. When the charioteer came to collect his reward, Pelops accused him of trying to rape Hippodamia, or simply declared that a traitor deserved no payment, and he threw Myrtilus from a cliff into the sea below. As Myrtilus fell, he cursed Pelops and all his descendants, and the curse took root in the blood of the house. Pelops and Hippodamia had many children, but the most important were Atreus and Thyestes, the twin seeds of destruction. Atreus became king of Mycenae, and Thyestes coveted his brother's throne. Their feud produced the most terrible crimes in Greek mythology: Thyestes seduced Atreus's wife and stole the golden fleece of the lamb that signified royal power; Atreus killed Thyestes's children and served them to their father at a feast; Thyestes raped his own daughter to beget a son who would avenge him; and the curse continued through Agamemnon and Menelaus, the sons of Atreus, and through Orestes, the son of Agamemnon, until it finally burned itself out in blood and madness. Pelops himself was not destroyed by the curse in his lifetime. He ruled Pisa wisely, or at least successfully, and he founded the Olympic Games beside the tomb of Oenomaus, establishing the athletic contests that would be held every four years for more than a thousand years. The games were a celebration of his victory and a propitiation of the dead king's ghost, a combination of triumph and guilt that characterised Pelops's whole life. When he died, he was buried at Olympia, and his tomb became one of the most sacred sites in the sanctuary. The Greeks called the whole peninsula the Peloponnese, the island of Pelops, and every city-state that rose within its borders traced its origin back to one of his sons or grandsons. He was the founding father of the Greek mainland, the immigrant from Asia who became the ancestor of the greatest heroes and the greatest tragedies the world had ever known. Summary Pelops endures as the founding father of the Peloponnese, the dark-shouldered king who survived a cannibal feast, won a kingdom by treachery, and condemned his descendants to four generations of tragedy. From the ivory shoulder given by Demeter to the wax linchpins that killed Oenomaus, from the Olympic Games founded on a murderer's grave to the curse that destroyed Atreus and Thyestes, his story is one of ambition that outruns honour. A detail worth remembering: the Greeks named their greatest peninsula after a man who was a fratricide's son, a chariot-race cheat, and a promise-breaker, and in that naming they acknowledged that the greatest civilisations are often built by men who would not pass their own laws. Now enter the Mythopouch World! You’ve discovered: Pelops From Myth to Game Join to access FREE real-world mythology "Learn Quests" and "Courses". Sign up to the newsletter for new releases, game updates, insider news, and more as Mythopouch brings real mythology to life. EARN the right to purchase an offline board game by completing FREE modules. JOIN THE NEWSLETTER! Email* Join Our Mailing List I want to subscribe to your mailing list. It's FREE to join as a MEMBER! Log In Not ready to join? Get the newsletter instead below Related Entries Hippodamia Person Hippodamia Myrtilus Person Myrtilus Oenomaus Person Oenomaus Looking for others? Click into the field below to search, or click the icon to go to full page search function! Search References Validation References: - Pindar, Olympian Ode 1.37-93 (c. 476 BCE) - primary poetic account of Pelops's chariot victory and the founding of the Olympic Games - Apollodorus, Bibliotheca, Epitome 2.3-9 (1st-2nd century CE) - Pelops's restoration by the gods, the race against Oenomaus, and the murder of Myrtilus - Diodorus Siculus, Bibliotheca Historica, Book 4.73.1-7 (c. 1st century BCE) - the chariot race and Pelops's curse - Hyginus, Fabulae 82-84 (c. 2nd century CE) - Tantalus's feast, Pelops's ivory shoulder, and the curse upon the house - Pausanias, Description of Greece, Book 5.13.1-7, 6.20.17 (c. 150 CE) - the tomb of Pelops at Olympia and local traditions - Euripides, Orestes, lines 4-11, 995-1012 (c. 408 BCE) - the curse of the house of Atreus and its origin in Pelops's crimes - Timothy Gantz, Early Greek Myth: A Guide to Literary and Artistic Sources (Johns Hopkins University Press, 1993) - comprehensive analysis of the Pelops tradition - Francis Vian, Les origines de Thebes: Cadmos et les Spartes (Klincksieck, 1963) - scholarly study of the Pelops myth and the chariot race Previous --- End of Record --- Next >
- Mummy | Egyptian Mythology & Ancient History Database ||Egyptian|Creature/Monster/Animal
Explore the Egyptian Mummy, preserved body of the dead, vessel of the ka, ba and akh, and enduring promise of eternal afterlife | Mythopouch Previous Egyptian Next > Mummy Name in Non-English, or Alternative Name/s (sah) Pronunciation MUM-ee Arthurian List Egyptian List Greek List Also known as, and/or Titles and Roles wt, khat, "The Transfigured Body" Mythopouch artistic interpretation Details Regional Information Additional (if applicable) Egyptian Region Category Creature/Monster/Animal Historicity (actuality or factual truth of persons, events, and claims) Historical Gender N/A Time Period c. 5500 BCE (natural preservation) to c. 30 CE (Roman Period); deliberate mummification from c. 2600 BCE onward Symbol Mummy Tags egyptian, monster, death, afterlife, preservation, osiris Introduction - Overview The mummy occupies the most central place in Egyptian afterlife belief. To the Egyptians, death was not an ending but a transition - a perilous journey requiring the physical body to remain intact as an eternal vessel. The Egyptian word sah (sAH, 𓄟𓋴𓅱) referred specifically to the transfigured spiritual body of the deceased, the form that would persist in the afterlife if the proper rituals were followed. This concept of bodily preservation emerged from the foundational myth of Osiris, the first mummy and lord of the underworld. The practice of mummification endured for over 3,000 years, evolving from the natural desiccation produced by Egypt's desert sands to one of history's most sophisticated preservation technologies. Every mummification was a religious ceremony, with each step reenacting episodes from the Osiris myth. The preserved body served as the permanent home for three spiritual components: the ka (life-force double), the ba (human-headed bird soul), and the akh (transfigured spirit that joined the gods). Without a preserved body, these elements could not reunite, condemning the deceased to eternal oblivion - the dreaded "second death." Gallery Other depictions of the mummy including a cursed version. Main Article - Who or What was... Mummy Mummification began with the myth of Osiris. According to the Pyramid Texts and later accounts by Plutarch in De Iside et Osiride (c. 100 CE), the god Seth murdered his brother Osiris by tricking him into a chest and casting it into the Nile. Osiris's wife Isis recovered the body, but Seth dismembered it into fourteen pieces scattered across Egypt. Isis and her sister Nephthys recovered all but one piece - the phallus, consumed by a fish. The jackal-headed god Anubis then embalmed and wrapped the body of Osiris, creating the first mummy and establishing the template for all subsequent preservation rituals. The actual mummification process varied dramatically by social class and budget. For royalty and the elite, the process took seventy days and involved several stages. The body was first washed with water from the Nile, a sacred river connected to the cycle of life and death. Embalmers then made an incision on the left side of the torso and removed the internal organs - the liver, lungs, stomach, and intestines - which were preserved separately in canopic jars under the protection of the Four Sons of Horus. The brain was extracted through the nostrils with a long hook and discarded; the Egyptians believed the heart, not the brain, was the seat of intelligence and moral judgment. The heart remained in the body for the Weighing of the Heart ceremony in the afterlife. The body cavity was packed with natron salts, a natural desiccant found in Egyptian salt flats, and left to dry for forty days. After desiccation, the cavity was stuffed with linen, sawdust, or resin-soaked materials to maintain a lifelike form. The exterior was treated with resins - frankincense, myrrh, and other aromatic substances - before being wrapped in hundreds of yards of fine linen bandages. Amulets such as the wedjat eye, the djed pillar, and the ankh were placed between the layers of bandages at specific positions to provide magical protection. The face was covered with a painted cartonnage mask or, for royalty, a solid gold death mask - the most famous being Tutankhamun's 22.5-pound gold mask. The quality of mummification reflected social hierarchy. The middle class received basic preservation with shorter processing and simpler wrappings. The poor were treated minimally with natron and wrapped in basic linen. Sacred animals - cats, ibises, baboons, crocodiles, and bulls - were also mummified by the millions as votive offerings to the gods. Animal mummy catacombs at Saqqara and Tuna el-Gebel contain millions of specimens, one of the largest concentrations of preserved animal remains in the world. The "Opening of the Mouth" ceremony (wPT-Hr) was the final ritual, performed on the mummy or a statue surrogate. Using special adzes, priests ritually "opened" the deceased's senses - restoring the abilities to breathe, speak, eat, and see in the afterlife. Only after this ceremony could the deceased begin the journey through the underworld toward the Hall of Final Judgment, where the heart would be weighed against the feather of Ma'at (truth) as recorded in Book of the Dead, Spell 125. Summary The mummy stands as one of humanity's most remarkable intersections of science, religion, and hope. The preservation of the dead in Egypt was not mere mortuary practice - it was a declaration of faith in cosmic order and eternal life. The finest royal mummies, including those of Ramses II, Seti I, and Thutmose III, were discovered in the Deir el-Bahri cache (1881) and the Valley of the Kings cache (1898), providing invaluable archaeological data about ancient Egyptian diet, disease, dental conditions, and even hairstyles. Ramses II's mummy revealed red-gold hair, while CT scans of Tutankhamun's remains (2005) uncovered a broken leg consistent with a chariot accident. Modern analysis of preserved tissues continues to reveal new information about the health and lives of the ancient Egyptians. Now enter the Mythopouch World! You’ve discovered: Mummy From Myth to Game Join to access FREE real-world mythology "Learn Quests" and "Courses". Sign up to the newsletter for new releases, game updates, insider news, and more as Mythopouch brings real mythology to life. EARN the right to purchase an offline board game by completing FREE modules. JOIN THE NEWSLETTER! Email* Join Our Mailing List I want to subscribe to your mailing list. It's FREE to join as a MEMBER! Log In Not ready to join? Get the newsletter instead below Related Entries Book of the Dead Artifact/Object/Weapon Book of the Dead Canopic Jar Artifact/Object/Weapon Canopic Jar Anubis Deity Anubis Isis Deity Isis Osiris Deity Osiris Looking for others? Click into the field below to search, or click the icon to go to full page search function! Search References Validation References: 1. Taylor, J.H. Mummy: The Inside Story. British Museum Press, 2004. 2. Ikram, Salima, and Aidan Dodson. The Mummy in Ancient Egypt: Equipping the Dead for Eternity. Thames & Hudson, 1998. 3. The Pyramid Texts of Unas (c. 2345 BCE), inscribed in the Pyramid of Unas at Saqqara. 4. Plutarch, De Iside et Osiride (c. 100 CE), Greek account of the Osiris myth and mummification. 5. The Book of the Dead (New Kingdom, c. 1550-1070 BCE), particularly Spell 125 (Weighing of the Heart) and Spell 30B (Heart Scarab). 6. Andrews, Carol. Mummies in the Morning. British Museum Publications, 1988. 7. Brier, Bob. Egyptian Mummies: Unraveling the Secrets of an Ancient Art. William Morrow, 1994. 8. Hawass, Zahi. Royal Mummies. American University in Cairo Press, 2000. Previous --- End of Record --- Next >











